Test
Offline 1.170.164.40:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:35 UTC26d ago | 2° | – | running | 0 |
| Fri 2 Oct, 08:22 UTC26d ago | 2° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 10 hours in.
What is the wipe schedule on Test?
Its rhythm cannot yet be told: too few of Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 19 hours ago.
Player counts
How busy is Test?
Test went quiet 25 days 6 hours ago and is offline right now.
How does Test rank against other Rust servers?
Player hours over seven days put Test at #13,911, in the top 61% of ranked servers.
Map and rules
Which map does Test run?
The game generates the procedural map on Test.
What are the rules and settings on Test?
A gather rate is not given in the name Test. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Test run?
The build on Test is Rust network protocol 2634 and build 166586, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Test online, and how reliable is it?
Offline at the moment: Test was last seen 25 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 20 September 2026.
Where is Test located?
No region is published by Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 1.170.164.40:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Test?
Modded Rust servers, by live population are the Rust Heatmap lists that Test fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test mean?
gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Test?
Enter client.connect 1.170.164.40:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.