Name of Server as Shown on the Client Server List
Offline 99.255.20.80:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Name of Server as Shown on the Client Server List?
Name of Server as Shown on the Client Server List has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 8 days 8 hours ago.
Population
How busy is Name of Server as Shown on the Client Server List?
Last seen 8 days 8 hours ago, Name of Server as Shown on the Client Server List is offline at the moment.
How does Name of Server as Shown on the Client Server List rank against other Rust servers?
Player hours over seven days put Name of Server as Shown on the Client Server List at #15,349, in the top 70% of ranked servers.
Map and rules
Which map does Name of Server as Shown on the Client Server List run?
A procedural map, generated by the game, runs on Name of Server as Shown on the Client Server List.
What are the rules and settings on Name of Server as Shown on the Client Server List?
No gather rate appears in the name Name of Server as Shown on the Client Server List. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Name of Server as Shown on the Client Server List run?
Rust network protocol 2634 and build 167781 on Windows is what Name of Server as Shown on the Client Server List runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Name of Server as Shown on the Client Server List online, and how reliable is it?
Offline at the moment: Name of Server as Shown on the Client Server List was last seen 8 days 8 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 20 October 2026.
Where is Name of Server as Shown on the Client Server List located?
A region is not published for Name of Server as Shown on the Client Server List. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 99.255.20.80:28015.
Tags
Which Rust Heatmap lists and filters include Name of Server as Shown on the Client Server List?
Best Rust community servers are the Rust Heatmap lists that Name of Server as Shown on the Client Server List fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Name of Server as Shown on the Client Server List mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Name of Server as Shown on the Client Server List publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Name of Server as Shown on the Client Server List?
Enter client.connect 99.255.20.80:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.