Rust HeatmapInfrared · players
IR live Players40,469 Servers11,646 Warm2,963 Fresh wipes · 3h87 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Jon Server

Online 99.243.7.211:28015 checked 7m ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 03:00flare: a wipe in that hourWed 01:00
0
7-day average
peak 1
#7,798
rank
top 35%
8d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 7m ago

Li2Players

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct16 Oct22 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 12

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 22:51 UTC8d ago 1 – running 0
Sun 18 Oct, 10:47 UTC9d ago 1 – 1.5 days 0
Fri 2 Oct, 10:05 UTC25d ago 1 halved by day 12 16 days 1
Wed 30 Sep, 16:31 UTC27d ago 1 – 1.7 days 0
Mon 28 Sep, 22:41 UTC29d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 527 on average
260 / 300
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 331 on average
15 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 329 on average
32 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
116 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
44 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
49 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Jon Server?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 12 when it did not hold.

What is the wipe schedule on Jon Server?

No next wipe can be predicted: Jon Server wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 8 days 3 hours ago.

Population

How busy is Jon Server?

The current population of Jon Server is 0, against 10 slots. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.

How does Jon Server rank against other Rust servers?

Player hours over seven days put Jon Server at #7,798, in the top 35% of ranked servers.

Settings and rules

Which map does Jon Server run?

The game generates the procedural map on Jon Server.

What are the rules and settings on Jon Server?

A gather rate is not given in the name Jon Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned off.

About the server

Which version of Rust does Jon Server run?

Rust network protocol 2635 and build 168909 on Linux is what Jon Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Jon Server online, and how reliable is it?

Right now Jon Server shows as online. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 28 September 2026.

Where is Jon Server located?

A region is not published for Jon Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 99.243.7.211:28015.

Tags

Which Rust Heatmap lists and filters include Jon Server?

These Rust Heatmap lists include Jon Server: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Jon Server mean?

These are the tags Jon Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Jon Server?

To join by console, open it with F1 in Rust and enter client.connect 99.243.7.211:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.