Rust HeatmapInfrared · players
IR live Players38,590 Servers11,700 Warm2,938 Fresh wipes · 3h91 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–5° · slots

Mudd's Rust Prod PVE Server

Online 99.106.112.153:28015 checked 9m ago

moddedcarbonpve
Sp1 · players now 1/ 5
20% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 03:00flare: a wipe in that hourThu 01:00
0
7-day average
peak 1
#7,213
rank
top 32%
22d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 9m ago

Li2Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 249 on average
315 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 240 on average
111 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 104 on average
179 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
32 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 53 on average
56 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
10 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Mudd's Rust Prod PVE Server?

The record of Mudd's Rust Prod PVE Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 22 days ago.

Population

How busy is Mudd's Rust Prod PVE Server?

Mudd's Rust Prod PVE Server currently has 1 of its 5 slots filled. Averaged over the past week: 0 players, peaking at 1. Look at 00:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Mudd's Rust Prod PVE Server rank against other Rust servers?

Player hours over seven days put Mudd's Rust Prod PVE Server at #7,213, in the top 32% of ranked servers.

Map and rules

Which map does Mudd's Rust Prod PVE Server run?

A procedural map, generated by the game, runs on Mudd's Rust Prod PVE Server.

What are the rules and settings on Mudd's Rust Prod PVE Server?

A gather rate is not given in the name Mudd's Rust Prod PVE Server. The group limit is 8 players, which is the game's default. pve is the game mode, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Mudd's Rust Prod PVE Server run?

Rust network protocol 2635 and build 168909 on Windows is what Mudd's Rust Prod PVE Server runs. To join, your game must match the protocol; Steam handles the update.

Is Mudd's Rust Prod PVE Server online, and how reliable is it?

The server is up at the moment: Mudd's Rust Prod PVE Server is online. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 7 October 2026.

Where is Mudd's Rust Prod PVE Server located?

No region is published by Mudd's Rust Prod PVE Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 99.106.112.153:28015.

Tags

Which Rust Heatmap lists and filters include Mudd's Rust Prod PVE Server?

The Rust Heatmap lists that Mudd's Rust Prod PVE Server fits are: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Mudd's Rust Prod PVE Server mean?

The game's server browser reads the tags Mudd's Rust Prod PVE Server publishes: gmvanilla (Game mode): The vanilla survival game; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Mudd's Rust Prod PVE Server?

Enter client.connect 99.106.112.153:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp5
Max players The slot count is 5.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.