<SERVER_NAME>
Offline 98.97.9.217:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on <SERVER_NAME>?
Its rhythm cannot yet be told: too few of <SERVER_NAME>'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 25 days 21 hours ago.
Player counts
How busy is <SERVER_NAME>?
<SERVER_NAME> went quiet 7 days 17 hours ago and is offline right now. A seven-day average of 0 players.
How does <SERVER_NAME> rank against other Rust servers?
The top 69% of ranked servers includes <SERVER_NAME>, at #15,340 for player hours over the last seven days.
Settings and rules
Which map does <SERVER_NAME> run?
<SERVER_NAME> runs a procedural map, which the game generates.
What are the rules and settings on <SERVER_NAME>?
The name <SERVER_NAME> does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does <SERVER_NAME> run?
The build on <SERVER_NAME> is Rust network protocol 2634 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is <SERVER_NAME> online, and how reliable is it?
<SERVER_NAME> is down just now; the last sighting was 7 days 17 hours ago. 4 of 168 hours up over the last 7 full days, which is 2%. The first record of it on Rust Heatmap is 19 October 2026.
Where is <SERVER_NAME> located?
A region is not published for <SERVER_NAME>. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 98.97.9.217:28015.
Tags
Which Rust Heatmap lists and filters include <SERVER_NAME>?
These Rust Heatmap lists include <SERVER_NAME>: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on <SERVER_NAME> mean?
These are the tags <SERVER_NAME> publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join <SERVER_NAME>?
Enter client.connect 98.97.9.217:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.