Watkins Rust server | Powered by Electro
Offline 98.97.39.143:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Watkins Rust server | Powered by Electro?
The record of Watkins Rust server | Powered by Electro's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 27 days 18 hours ago the server made the world it is on now.
Player counts
How busy is Watkins Rust server | Powered by Electro?
The last time Watkins Rust server | Powered by Electro was seen was 26 days 18 hours ago, and it is offline now.
How does Watkins Rust server | Powered by Electro rank against other Rust servers?
Ranked #15,929 on seven-day player hours, Watkins Rust server | Powered by Electro is in the top 70% of all ranked servers.
Rules and settings
Which map does Watkins Rust server | Powered by Electro run?
The game generates the procedural map on Watkins Rust server | Powered by Electro.
What are the rules and settings on Watkins Rust server | Powered by Electro?
The name Watkins Rust server | Powered by Electro does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Watkins Rust server | Powered by Electro run?
The build on Watkins Rust server | Powered by Electro is Rust network protocol 2634 and build 166494, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Watkins Rust server | Powered by Electro online, and how reliable is it?
Offline at the moment: Watkins Rust server | Powered by Electro was last seen 26 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 2 October 2026.
Where is Watkins Rust server | Powered by Electro located?
A region is not published for Watkins Rust server | Powered by Electro. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 98.97.39.143:28015.
Tags
Which Rust Heatmap lists and filters include Watkins Rust server | Powered by Electro?
These Rust Heatmap lists include Watkins Rust server | Powered by Electro: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Watkins Rust server | Powered by Electro mean?
The game's server browser reads the tags Watkins Rust server | Powered by Electro publishes: gmrust (Game mode): Survival in the standard Rust form; mp15 (Max players): The slot count is 15; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): The game build here is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Watkins Rust server | Powered by Electro?
Press F1 in Rust to open the console, then enter client.connect 98.97.39.143:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.