Watkins Rust server | Powered by Electro
Offline 98.97.34.222:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Watkins Rust server | Powered by Electro?
Watkins Rust server | Powered by Electro has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 22 days 17 hours ago the server made the world it is on now.
Population
How busy is Watkins Rust server | Powered by Electro?
Last seen 3 days 7 hours ago, Watkins Rust server | Powered by Electro is offline at the moment. Averaged over the past week: 0 players.
How does Watkins Rust server | Powered by Electro rank against other Rust servers?
The top 69% of ranked servers includes Watkins Rust server | Powered by Electro, at #15,426 for player hours over the last seven days.
Rules and settings
Which map does Watkins Rust server | Powered by Electro run?
The game generates the procedural map on Watkins Rust server | Powered by Electro.
What are the rules and settings on Watkins Rust server | Powered by Electro?
A gather rate is not given in the name Watkins Rust server | Powered by Electro. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Watkins Rust server | Powered by Electro run?
Rust network protocol 2635 and build 168909 is the build Watkins Rust server | Powered by Electro runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Watkins Rust server | Powered by Electro online, and how reliable is it?
Watkins Rust server | Powered by Electro is down just now; the last sighting was 3 days 7 hours ago. It was up 35 of 96 hours across the last 4 full days, or 36% of the time. The first record of it on Rust Heatmap is 23 October 2026.
Where is Watkins Rust server | Powered by Electro located?
A region is not published for Watkins Rust server | Powered by Electro. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 98.97.34.222:28015.
Lists and filters
Which Rust Heatmap lists and filters include Watkins Rust server | Powered by Electro?
These Rust Heatmap lists include Watkins Rust server | Powered by Electro: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Watkins Rust server | Powered by Electro mean?
The game's server browser reads the tags Watkins Rust server | Powered by Electro publishes: gmrust (Game mode): Rust survival, standard rules; mp15 (Max players): The slot count is 15; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Watkins Rust server | Powered by Electro?
To join by console, open it with F1 in Rust and enter client.connect 98.97.34.222:28015. Or press Launch Rust on this page, which connects you through Steam.