<SERVER_NAME>
Offline 98.97.13.53:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on <SERVER_NAME>?
Its rhythm cannot yet be told: too few of <SERVER_NAME>'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 25 days 22 hours ago.
Player counts
How busy is <SERVER_NAME>?
<SERVER_NAME> went quiet 5 days 9 hours ago and is offline right now. A seven-day average of 0 players.
How does <SERVER_NAME> rank against other Rust servers?
Ranked #15,404 on seven-day player hours, <SERVER_NAME> is in the top 69% of all ranked servers.
Settings and rules
Which map does <SERVER_NAME> run?
The game generates the procedural map on <SERVER_NAME>.
What are the rules and settings on <SERVER_NAME>?
A gather rate is not given in the name <SERVER_NAME>. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does <SERVER_NAME> run?
Rust network protocol 2634 and build 167781 on Linux is what <SERVER_NAME> runs. Steam updates your game for you, and the protocol has to match for you to join.
Is <SERVER_NAME> online, and how reliable is it?
<SERVER_NAME> is down just now; the last sighting was 5 days 9 hours ago. It was up 0 of 96 hours across the last 4 full days, or 0% of the time. The first record of it on Rust Heatmap is 22 October 2026.
Where is <SERVER_NAME> located?
Nothing about a region comes from <SERVER_NAME>. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 98.97.13.53:28015.
Lists and filters
Which Rust Heatmap lists and filters include <SERVER_NAME>?
These Rust Heatmap lists include <SERVER_NAME>: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on <SERVER_NAME> mean?
The game's server browser reads the tags <SERVER_NAME> publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join <SERVER_NAME>?
Press F1 in Rust to open the console, then enter client.connect 98.97.13.53:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.