Rust HeatmapInfrared · players
IR live Players98,401 Servers11,879 Warm3,904 Fresh wipes · 3h400 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–42° · slots

RUSTARDED Zombie Hell Hordes • US

Online 98.247.137.177:30015 checked 10m ago

biweekly wipes moddedoxide
Sp1 · players now 0/ 42
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Wed 00:00flare: a wipe in that hourThu 15:00
0
7-day average
peak 2
#5,883
rank
top 26%
10d ago
last wipe
biweekly schedule
3d 5h
next wipe
Sun 1 Nov, 22:29 UTC
UTC checked 10m ago

Li2Players

AveragePeak
00.511.5200:0008:0015:0000:0007:0015:00

Hourly average and peak, UTC.

Li3Server performance

010020030040000:0008:0015:0000:0007:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:29 UTC, in 3d 5h. Its biweekly schedule tag · low confidence

8.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3

Coming wipes

3d 5h
Sun 1 Nov, 22:29 UTC
7d 2h
Thu 5 Nov, 19:00 UTC
FW
17d 5h
Sun 15 Nov, 22:29 UTC
31d 5h
Sun 29 Nov, 22:29 UTC
35d 2h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 22:29 UTC10d ago 2 – running 0
Fri 16 Oct, 12:03 UTC13d ago 2 held half 2.4 days 0
Thu 15 Oct, 23:20 UTC13d ago 2 – 0.5 days 0
Thu 1 Oct, 18:21 UTC FW27d ago 1 halved by day 4 14.2 days 0
Thu 17 Sep, 18:23 UTC41d ago 1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
22 / 100
Rustopia.gg - US Medium
NA · groups of 12+ · biweekly · 85 on average
36 / 200
Rusty Moose |US Biweekly|
NA · groups of 12+ · biweekly · 55 on average
19 / 200
Gringers Solo Only | Noob Friendly Oct 22
NA · groups of 8+ · biweekly · 43 on average
30 / 100
Rustoria.co - US Medium Premium
NA · groups of 12+ · biweekly · 35 on average
18 / 200
Reddit.com/r/PlayRust - US Biweekly
NA · groups of 12+ · biweekly · 24 on average
13 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RUSTARDED Zombie Hell Hordes • US?

Its recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 33% of its recent wipes. By day 3 it was below half in the wipes that did not hold.

What is the wipe schedule on RUSTARDED Zombie Hell Hordes • US?

Its tag guides the prediction because RUSTARDED Zombie Hell Hordes • US's wipe record is too thin to confirm the schedule. Sunday 1 November at 22:29 UTC is when its next wipe is due. The world it runs now dates from 10 days 18 hours ago. The tags declare one wipe every two weeks.

Population

How busy is RUSTARDED Zombie Hell Hordes • US?

Of 42 slots on RUSTARDED Zombie Hell Hordes • US, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.

How does RUSTARDED Zombie Hell Hordes • US rank against other Rust servers?

The top 26% of ranked servers includes RUSTARDED Zombie Hell Hordes • US, at #5,883 for player hours over the last seven days.

Rules and settings

Which map does RUSTARDED Zombie Hell Hordes • US run?

The map on RUSTARDED Zombie Hell Hordes • US is procedural, size 6,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Bigly World.

What are the rules and settings on RUSTARDED Zombie Hell Hordes • US?

The name RUSTARDED Zombie Hell Hordes • US does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does RUSTARDED Zombie Hell Hordes • US run?

Rust network protocol 2635 and build 168909 on Linux is what RUSTARDED Zombie Hell Hordes • US runs. To join, your game must match the protocol; Steam handles the update.

Is RUSTARDED Zombie Hell Hordes • US online, and how reliable is it?

The server is up at the moment: RUSTARDED Zombie Hell Hordes • US is online. Its reported uptime dates the last restart to about 39 hours ago. It was up 154 of 168 hours across the last 7 full days, or 92% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is RUSTARDED Zombie Hell Hordes • US located?

The name of RUSTARDED Zombie Hell Hordes • US points to North America, though no region tag is published. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 98.247.137.177:30015 is its address.

Does RUSTARDED Zombie Hell Hordes • US run smoothly?

The last 48 hours brought an average of 135 server fps and a floor of 105. The world held as many as 77,564 entities, buildings and deployables included. Memory use reached 4,568 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include RUSTARDED Zombie Hell Hordes • US?

These Rust Heatmap lists include RUSTARDED Zombie Hell Hordes • US: Rust servers with zombies in the name, Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on RUSTARDED Zombie Hell Hordes • US mean?

These are the tags RUSTARDED Zombie Hell Hordes • US publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp42 (Max players): This server has 42 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join RUSTARDED Zombie Hell Hordes • US?

To join by console, open it with F1 in Rust and enter client.connect 98.247.137.177:30015. Or press Launch Rust on this page, which connects you through Steam. https://discord.com/invite/dxQB3h2TvB is where its website is.

KeyServer tags

what each one means

Published as mp42,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp42
Max players This server has 42 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.