Rust HeatmapInfrared · players
IR live Players87,370 Servers11,874 Warm3,991 Fresh wipes · 3h172 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Kirusha's Private Test

Offline 95.72.7.133:28015 checked 24d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,958
rank
top 70%
24d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 24d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct5 Oct7 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 504 on average
769 / 825
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 345 on average
48 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 340 on average
110 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
418 / 500
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
242 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 259 on average
184 / 300

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Kirusha's Private Test?

Kirusha's Private Test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 24 days 19 hours ago.

Player counts

How busy is Kirusha's Private Test?

Last seen 24 days 19 hours ago, Kirusha's Private Test is offline at the moment.

How does Kirusha's Private Test rank against other Rust servers?

The top 70% of ranked servers includes Kirusha's Private Test, at #15,958 for player hours over the last seven days.

Rules and settings

Which map does Kirusha's Private Test run?

The game generates the procedural map on Kirusha's Private Test.

What are the rules and settings on Kirusha's Private Test?

A gather rate is not given in the name Kirusha's Private Test. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Kirusha's Private Test run?

Rust network protocol 2634 and build 166652 is the build Kirusha's Private Test runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Kirusha's Private Test online, and how reliable is it?

Last seen 24 days 19 hours ago, Kirusha's Private Test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 3 October 2026.

Where is Kirusha's Private Test located?

No region is published by Kirusha's Private Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 95.72.7.133:28015.

Tags

Which Rust Heatmap lists and filters include Kirusha's Private Test?

Best Rust community servers are the Rust Heatmap lists that Kirusha's Private Test fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Kirusha's Private Test mean?

These are the tags Kirusha's Private Test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Kirusha's Private Test?

Press F1 in Rust to open the console, then enter client.connect 95.72.7.133:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166652
Build Build 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.