EchoGSM
Offline 95.61.31.188:28015 checked 36d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on EchoGSM?
Its rhythm cannot yet be told: too few of EchoGSM's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 37 days 15 hours ago.
Population
How busy is EchoGSM?
The last time EchoGSM was seen was 36 days 13 hours ago, and it is offline now.
How does EchoGSM rank against other Rust servers?
Player hours over seven days put EchoGSM at #13,233, in the top 58% of ranked servers.
Map and rules
Which map does EchoGSM run?
EchoGSM runs a procedural map, which the game generates.
What are the rules and settings on EchoGSM?
The name EchoGSM does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does EchoGSM run?
The build on EchoGSM is Rust network protocol 2633 and build 164530, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is EchoGSM online, and how reliable is it?
EchoGSM is down just now; the last sighting was 36 days 13 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 20 September 2026.
Where is EchoGSM located?
Nothing about a region comes from EchoGSM. Rust Heatmap shows the location a server states. It does not look up the machine's location. 95.61.31.188:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include EchoGSM?
These Rust Heatmap lists include EchoGSM: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on EchoGSM mean?
These are the tags EchoGSM publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join EchoGSM?
Enter client.connect 95.61.31.188:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.