TEST
Offline EU 95.52.241.30:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:18 UTC, in 1d 13h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:18 UTC5d ago | 0° | – | running | 0 |
| Sat 10 Oct, 14:54 UTC17d ago | 0° | – | 12.1 days | 0 |
| Fri 9 Oct, 14:57 UTC18d ago | 1° | – | 1 days | 0 |
| Thu 8 Oct, 20:04 UTC19d ago | 2° | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TEST?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on TEST?
The prediction follows its tag, as too few of TEST's wipes are on record to confirm the schedule. Due on Thursday 29 October at 18:18 UTC: the next wipe. The world it runs now dates from 17 days 13 hours ago. Its tags carry a weekly wipe schedule.
Player counts
How busy is TEST?
Last seen 5 days 9 hours ago, TEST is offline at the moment. Averaged over the past week: 0 players.
How does TEST rank against other Rust servers?
On player hours over the last seven days, TEST is #15,425 globally (top 69%) and #2,593 in Europe.
Rules and settings
What are the rules and settings on TEST?
No gather rate appears in the name TEST. 24 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does TEST run?
The build on TEST is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is TEST online, and how reliable is it?
Last seen 5 days 9 hours ago, TEST is offline right now. 4 of 168 hours up over the last 7 full days, which is 2%. It first appears in Rust Heatmap records on 1 October 2026.
Where is TEST located?
In Europe, TEST lists itself with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 95.52.241.30:28015.
Tags
Which Rust Heatmap lists and filters include TEST?
These Rust Heatmap lists include TEST: EU Rust servers, busiest first and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on TEST mean?
gmrust (Game mode): Rust survival, standard rules; mp300 (Max players): The slot count is 300; ts24 (Group limit): The team limit is 24; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): Europe is where the server browser puts it are the tags TEST publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join TEST?
To join by console, open it with F1 in Rust and enter client.connect 95.52.241.30:28015. Or press Launch Rust on this page, which connects you through Steam.