Rust HeatmapInfrared · players
IR live Players65,727 Servers11,762 Warm3,483 Fresh wipes · 3h193 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–200° · slots

PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|

Online EU 95.31.130.21:28018 checked 7m ago

5x biweekly wipes moddedoxidepve
Sp1 · players now 2/ 200
1% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 5°
Tue 13:00flare: a wipe in that hourThu 10:00
2
7-day average
peak 9
#2,114
rank
top 10% · #817 in EU
12d ago
last wipe
biweekly schedule
1d 2h
next wipe
Fri 30 Oct, 15:02 UTC
UTC checked 7m ago

Li2Players

AveragePeak
0246813:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

02040608013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers, top 28% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 15:02 UTC, in 1d 2h. Its biweekly schedule tag · low confidence

12.3 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
8
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 4

Coming wipes

1d 2h
Fri 30 Oct, 15:02 UTC
7d 6h
Thu 5 Nov, 19:00 UTC
FW
15d 2h
Fri 13 Nov, 15:02 UTC
29d 2h
Fri 27 Nov, 15:02 UTC
35d 6h
Thu 3 Dec, 19:00 UTC
FW
43d 2h
Fri 11 Dec, 15:02 UTC

The first 48 hours of its last wipes

Fri 16 OctSat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 24 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 15:02 UTC12d ago 6 – running 0
Sat 3 Oct, 11:48 UTC26d ago 9 halved by day 4 13.1 days 7
Thu 1 Oct, 17:45 UTC FW27d ago 9 – 1.8 days 3
Sat 19 Sep, 09:32 UTC40d ago 6 held half 12.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Spoon EU PVE 5x [Events|Raid|Quests|Zombies|SkillTree]
EU · groups of 8+ · 5x · biweekly · 34 on average
37 / 150
CobaltCove.io PvE x5 | Skills | Bots | Raid Bases | Quests
EU · groups of 8+ · 5x · biweekly · 6 on average
6 / 77
FOG PVE 5X | Raidable Bases | Convoy's
EU · groups of 12+ · 5x · biweekly · 4 on average
2 / 200
SPARTAN Premium|5X PvE/PvP|Zombie|PET|RaiD|MeT|Legendary|JET
EU · groups of 8+ · 5x · biweekly · 2 on average
4 / 150
Afterlife Survival Horror PVE 1-5x Events-Raids
EU · groups of 8+ · 5x · biweekly · 1 on average
1 / 40
[EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases|
EU · groups of 15+ · 10x · biweekly · 54 on average
39 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|?

The average peak across its recent wipes is 8 players. 24 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 4 when it did not hold.

What is the wipe schedule on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|?

Too few wipes are recorded on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| to confirm its schedule; the tag is what the prediction follows. Due on Friday 30 October at 15:02 UTC: the next wipe. The world in play now was made 12 days 21 hours ago. The tags declare one wipe every two weeks.

Player counts

How busy is PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|?

PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| currently has 2 of its 200 slots filled. Averaged over the past week: 2 players, peaking at 9. Look at 12:00 UTC for the last 48 hours: that hour averaged 5 players.

How does PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| rank against other Rust servers?

Top 10% of ranked servers and #817 in Europe: that is PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| at #2,114 for player hours over seven days.

Map and rules

Which map does PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| run?

The map on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| is procedural, size 4,500 with seed 1903688584, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|?

5x gather is what PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| advertises in its name. The group limit is 8 players, which is the game's default. The server runs pve, other players cannot be fought. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| run?

The build on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| online, and how reliable is it?

The server is up at the moment: PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| is online. About 7 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| located?

With its EU tag, PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 95.31.130.21:28018.

Does PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| run smoothly?

It averaged 54 server fps over the last 48 hours, with a low of 39. The world held as many as 186,160 entities, buildings and deployables included. At its peak it held 6,503 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|?

5x Rust servers, listed by population, EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| fits. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

What do the server tags on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| mean?

These are the tags PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): This server has 200 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): The server browser lists it under Europe; jp0 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|?

To join by console, open it with F1 in Rust and enter client.connect 95.31.130.21:28018. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://mars.gamestores.app.

KeyServer tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp200
Max players This server has 200 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

EU
Europe The server browser lists it under Europe.

Other

jp0
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.