testserver
Offline 95.27.214.81:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on testserver?
testserver has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 25 days 3 hours ago.
Population
How busy is testserver?
The last time testserver was seen was 25 days ago, and it is offline now.
How does testserver rank against other Rust servers?
Ranked #16,013 on seven-day player hours, testserver is in the top 70% of all ranked servers.
Settings and rules
Which map does testserver run?
The game generates the procedural map on testserver.
What are the rules and settings on testserver?
The name testserver does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does testserver run?
The build on testserver is Rust network protocol 2633 and build 163207, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is testserver online, and how reliable is it?
testserver is down just now; the last sighting was 25 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 3 October 2026.
Where is testserver located?
A region is not published for testserver. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 95.27.214.81:28015.
Lists and filters
Which Rust Heatmap lists and filters include testserver?
Best Rust community servers are the Rust Heatmap lists that testserver fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on testserver mean?
The game's server browser reads the tags testserver publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163207 (Build): Build 163207; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join testserver?
Enter client.connect 95.27.214.81:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.