my test server
Offline 95.25.134.167:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:07 UTC4d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on my test server?
Its recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on my test server?
my test server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 4 days 11 hours ago.
Population
How busy is my test server?
Last seen 4 days 10 hours ago, my test server is offline at the moment. The average across the last seven days is 1 players; the peak reached 1.
How does my test server rank against other Rust servers?
Ranked #10,798 on seven-day player hours, my test server is in the top 48% of all ranked servers.
Map and rules
Which map does my test server run?
my test server runs a procedural map, which the game generates.
What are the rules and settings on my test server?
A gather rate is not given in the name my test server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does my test server run?
Rust network protocol 2635 and build 168909 on Windows is what my test server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is my test server online, and how reliable is it?
my test server is down just now; the last sighting was 4 days 10 hours ago. It was up 3 of 120 hours across the last 5 full days, or 2% of the time. The first record of it on Rust Heatmap is 23 October 2026.
Where is my test server located?
Nothing about a region comes from my test server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 95.25.134.167:28015.
Tags
Which Rust Heatmap lists and filters include my test server?
Best Rust community servers are the Rust Heatmap lists that my test server fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on my test server mean?
gmrust (Game mode): Survival in the standard Rust form; mp15 (Max players): This server has 15 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags my test server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join my test server?
To join by console, open it with F1 in Rust and enter client.connect 95.25.134.167:28015. Or press Launch Rust on this page, which connects you through Steam.