MR14 Future Map Test
Offline 95.24.0.203:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on MR14 Future Map Test?
Its rhythm cannot yet be told: too few of MR14 Future Map Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 3 hours ago.
Player counts
How busy is MR14 Future Map Test?
Last seen 25 days 23 hours ago, MR14 Future Map Test is offline at the moment.
How does MR14 Future Map Test rank against other Rust servers?
Ranked #13,885 on seven-day player hours, MR14 Future Map Test is in the top 60% of all ranked servers.
Map and rules
What are the rules and settings on MR14 Future Map Test?
A gather rate is not given in the name MR14 Future Map Test. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does MR14 Future Map Test run?
The build on MR14 Future Map Test is Rust network protocol 2634 and build 166494, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is MR14 Future Map Test online, and how reliable is it?
Offline at the moment: MR14 Future Map Test was last seen 25 days 23 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 1 October 2026.
Where is MR14 Future Map Test located?
A region is not published for MR14 Future Map Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 95.24.0.203:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include MR14 Future Map Test?
The Rust Heatmap lists that MR14 Future Map Test fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on MR14 Future Map Test mean?
The game's server browser reads the tags MR14 Future Map Test publishes: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join MR14 Future Map Test?
Enter client.connect 95.24.0.203:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.