server
Online 95.217.43.96:35000 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 10:04 UTC6d ago | 4° | – | running | 2 |
| Fri 9 Oct, 12:37 UTC18d ago | 3° | halved by day 1 | 11.9 days | 0 |
| Fri 2 Oct, 02:43 UTC25d ago | 3° | held half | 7.4 days | 0 |
| Fri 25 Sep, 23:03 UTC31d ago | 2° | held half | 6.2 days | 0 |
| Wed 23 Sep, 19:39 UTC33d ago | 2° | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on server?
At their busiest, its recent wipes averaged 3 players. 27 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 75% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on server?
A single monthly wipe, the force wipe, is all server runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 6 days 8 hours ago the server made the world it is on now. Its tags state a wipe each month.
Player counts
How busy is server?
Of 10 slots on server, 0 are in use right now. Averaged over the past week: 1 players, peaking at 4. Its busiest point in the last 48 hours was 02:00 UTC, averaging 1 players.
How does server rank against other Rust servers?
The top 18% of ranked servers includes server, at #4,000 for player hours over the last seven days.
Settings and rules
Which map does server run?
server runs a procedural map of size 5,000 with seed 1468097470, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on server?
A gather rate is not given in the name server. The group limit is 10 players. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does server run?
Rust network protocol 2635 and build 168909 on Windows is what server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is server online, and how reliable is it?
Online now: server. About 31 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 18 September 2026.
Where is server located?
Nothing about a region comes from server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 95.217.43.96:35000.
Does server run smoothly?
It averaged 115 server fps over the last 48 hours, with a low of 101. Entities peaked at 181,667, counting buildings, deployables and all the rest of the world. At its peak it held 5,144 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include server?
These Rust Heatmap lists include server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on server mean?
These are the tags server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts10 (Group limit): The team limit is 10; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join server?
Enter client.connect 95.217.43.96:35000 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://xlgames.pro.