Test server Neon Rust
Online EU 95.217.192.152:20530 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 09:21 UTC13d ago | 5° | – | running | 1 |
| Thu 1 Oct, 18:14 UTC FW27d ago | 1° | halved by day 2 | 13.6 days | 0 |
| Thu 1 Oct, 00:55 UTC28d ago | 1° | – | 0.7 days | 0 |
| Wed 30 Sep, 14:20 UTC28d ago | 1° | – | 0.4 days | 1 |
| Mon 21 Sep, 19:18 UTC37d ago | 1° | halved by day 4 | 8.8 days | 0 |
| Tue 15 Sep, 18:29 UTC43d ago | 1° | halved by day 1 | 6 days | 0 |
| Tue 15 Sep, 12:28 UTC43d ago | 1° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test server Neon Rust?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 9 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on Test server Neon Rust?
Wipes come at irregular times on Test server Neon Rust, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 13 days 21 hours ago.
Population
How busy is Test server Neon Rust?
Test server Neon Rust currently has 0 of its 50 slots filled. A seven-day average of 0 players, with a peak of 3. Look at 20:00 UTC for the last 48 hours: that hour averaged 2 players.
How does Test server Neon Rust rank against other Rust servers?
Top 30% of ranked servers and #1,945 in Europe: that is Test server Neon Rust at #6,666 for player hours over seven days.
Rules and settings
Which map does Test server Neon Rust run?
The map on Test server Neon Rust is procedural, size 2,500 with seed 9302025, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Test server Neon Rust?
A gather rate is not given in the name Test server Neon Rust. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Test server Neon Rust run?
The build on Test server Neon Rust is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test server Neon Rust online, and how reliable is it?
Right now Test server Neon Rust shows as online. Its reported uptime dates the last restart to about 5 days 10 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Test server Neon Rust located?
In Europe, Test server Neon Rust lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 95.217.192.152:20530.
Does Test server Neon Rust run smoothly?
The last 48 hours brought an average of 30 server fps and a floor of 13. Entities peaked at 31,439, counting buildings, deployables and all the rest of the world. The highest memory use was 2,476 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Test server Neon Rust?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that Test server Neon Rust fits. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Test server Neon Rust mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): Europe is where the server browser puts it are the tags Test server Neon Rust publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Test server Neon Rust?
To join by console, open it with F1 in Rust and enter client.connect 95.217.192.152:20530. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://hosting.alkad.org/.
