PVE-LiveRust (test)
Online 95.143.190.23:35003 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:02 UTC5h ago | – | – | running | 1 |
| Mon 19 Oct, 15:29 UTC9d ago | 5° | – | – | 1 |
| Sat 3 Oct, 12:11 UTC25d ago | 2° | halved by day 8 | 16.1 days | 0 |
| Fri 2 Oct, 15:16 UTC26d ago | 2° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on PVE-LiveRust (test)?
The average peak across its recent wipes is 3 players. 26 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 5.5.
What is the wipe schedule on PVE-LiveRust (test)?
The prediction follows its tag, as too few of PVE-LiveRust (test)'s wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 5 hours ago. A fortnightly wipe is listed in the tags.
Player counts
How busy is PVE-LiveRust (test)?
PVE-LiveRust (test) currently has 0 of its 100 slots filled. The average across the last seven days is 0 players; the peak reached 3. Its busiest point in the last 48 hours was 19:00 UTC, averaging 2 players.
How does PVE-LiveRust (test) rank against other Rust servers?
Player hours over seven days put PVE-LiveRust (test) at #5,094, in the top 23% of ranked servers.
Rules and settings
Which map does PVE-LiveRust (test) run?
The map on PVE-LiveRust (test) is procedural, size 3,500 with seed 457348898, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on PVE-LiveRust (test)?
The name PVE-LiveRust (test) does not specify a gather rate. A maximum of 30 players is allowed per group. pve is the game mode, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does PVE-LiveRust (test) run?
Rust network protocol 2635 and build 168909 is the build PVE-LiveRust (test) runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is PVE-LiveRust (test) online, and how reliable is it?
The server is up at the moment: PVE-LiveRust (test) is online. About 4 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is PVE-LiveRust (test) located?
A region is not published for PVE-LiveRust (test). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 95.143.190.23:35003 is its address.
Does PVE-LiveRust (test) run smoothly?
Average server fps over the last 48 hours was 158; it never dropped below 124. The world held as many as 71,987 entities, buildings and deployables included. At its peak it held 2,407 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include PVE-LiveRust (test)?
These Rust Heatmap lists include PVE-LiveRust (test): Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours brings it up.
What do the server tags on PVE-LiveRust (test) mean?
These are the tags PVE-LiveRust (test) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts30 (Group limit): Teams cap at 30; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join PVE-LiveRust (test)?
Press F1 in Rust to open the console, then enter client.connect 95.143.190.23:35003. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.