SNOW RUST | Development
Offline EU 95.105.16.72:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on SNOW RUST | Development?
SNOW RUST | Development has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 16 days 18 hours ago.
Population
How busy is SNOW RUST | Development?
SNOW RUST | Development went quiet 7 days 3 hours ago and is offline right now. Averaged over the past week: 0 players.
How does SNOW RUST | Development rank against other Rust servers?
Seven-day player hours place SNOW RUST | Development at #15,349, in the top 69% of ranked servers; within Europe it is #2,568.
Settings and rules
Which map does SNOW RUST | Development run?
The game generates the procedural map on SNOW RUST | Development.
What are the rules and settings on SNOW RUST | Development?
No gather rate appears in the name SNOW RUST | Development. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does SNOW RUST | Development run?
Rust network protocol 2634 and build 167781 on Linux is what SNOW RUST | Development runs. Steam updates your game for you, and the protocol has to match for you to join.
Is SNOW RUST | Development online, and how reliable is it?
Offline at the moment: SNOW RUST | Development was last seen 7 days 3 hours ago. It was up 1 of 168 hours across the last 7 full days, or 1% of the time. The first record of it on Rust Heatmap is 12 October 2026.
Where is SNOW RUST | Development located?
In Europe, SNOW RUST | Development lists itself with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 95.105.16.72:28015.
Lists and filters
Which Rust Heatmap lists and filters include SNOW RUST | Development?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that SNOW RUST | Development fits. Filtering the list by Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on SNOW RUST | Development mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): The server browser lists it under Europe are the tags SNOW RUST | Development publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join SNOW RUST | Development?
To join by console, open it with F1 in Rust and enter client.connect 95.105.16.72:28015. Or press Launch Rust on this page, which connects you through Steam.