Rust HeatmapInfrared · players
IR live Players60,760 Servers11,689 Warm3,467 Fresh wipes · 3h117 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Eternal Rust | DEV

Offline 94.67.209.90:28015 checked 15d ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,519
rank
top 71%
26d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 15d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct14 Oct16 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
EU · groups of 5 · weekly · 75 on average
61 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
EU · groups of 5 · 54 on average
128 / 200
红果十倍/10.26号新开/爆枪/新人入门
EA · groups of 6 · weekly · 10 on average
9 / 200
Rustico 3
groups of 5 · 8 on average
4 / 100
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
EU · groups of 5 · weekly · 1 on average
2 / 200
Bustabar NA PvP - No Wipe - Raid Protection
NA · groups of 5 · 1 on average
0 / 50

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Eternal Rust | DEV?

Its rhythm cannot yet be told: too few of Eternal Rust | DEV's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 15 hours ago the server made the world it is on now.

Population

How busy is Eternal Rust | DEV?

Last seen 15 days 20 hours ago, Eternal Rust | DEV is offline at the moment.

How does Eternal Rust | DEV rank against other Rust servers?

Ranked #15,519 on seven-day player hours, Eternal Rust | DEV is in the top 71% of all ranked servers.

Map and rules

Which map does Eternal Rust | DEV run?

A procedural map, generated by the game, runs on Eternal Rust | DEV.

What are the rules and settings on Eternal Rust | DEV?

The name Eternal Rust | DEV does not specify a gather rate. 6 players is the cap for groups. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does Eternal Rust | DEV run?

Rust network protocol 2634 and build 167584 on Windows is what Eternal Rust | DEV runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Eternal Rust | DEV online, and how reliable is it?

Offline at the moment: Eternal Rust | DEV was last seen 15 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 11 October 2026.

Where is Eternal Rust | DEV located?

No region is published by Eternal Rust | DEV. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 94.67.209.90:28015.

Lists and filters

Which Rust Heatmap lists and filters include Eternal Rust | DEV?

Modded Rust servers, by live population are the Rust Heatmap lists that Eternal Rust | DEV fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on Eternal Rust | DEV mean?

These are the tags Eternal Rust | DEV publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts6 (Group limit): A team holds no more than 6; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167584 (Build): This build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Eternal Rust | DEV?

Enter client.connect 94.67.209.90:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts6,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players The slot count is 100.
ts6
Group limit A team holds no more than 6.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167584
Build This build is 167584.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.