Rust HeatmapInfrared · players
IR live Players86,322 Servers11,829 Warm3,682 Fresh wipes · 3h405 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Eternal Rust | DEV

Offline 94.67.123.111:28015 checked 8d ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,348
rank
top 69%
28d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 8d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.10
EU · groups of 5 · weekly · 76 on average
128 / 280
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
EU · groups of 5 · 61 on average
24 / 160
Rustico 3
groups of 5 · 9 on average
7 / 100
红果十倍/10.26号新开/爆枪/新人入门
EA · groups of 6 · weekly · 9 on average
0 / 200
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
EU · groups of 5 · weekly · 1 on average
0 / 200
Bustabar NA PvP - No Wipe - Raid Protection
NA · groups of 5 · 1 on average
0 / 50

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Eternal Rust | DEV?

The record of Eternal Rust | DEV's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 28 days 2 hours ago.

Population

How busy is Eternal Rust | DEV?

The last time Eternal Rust | DEV was seen was 8 days ago, and it is offline now.

How does Eternal Rust | DEV rank against other Rust servers?

Player hours over seven days put Eternal Rust | DEV at #15,348, in the top 69% of ranked servers.

Settings and rules

Which map does Eternal Rust | DEV run?

The game generates the procedural map on Eternal Rust | DEV.

What are the rules and settings on Eternal Rust | DEV?

The name Eternal Rust | DEV does not specify a gather rate. 6 players is the cap for groups. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Eternal Rust | DEV run?

The build on Eternal Rust | DEV is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Eternal Rust | DEV online, and how reliable is it?

Last seen 8 days ago, Eternal Rust | DEV is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 21 October 2026.

Where is Eternal Rust | DEV located?

A region is not published for Eternal Rust | DEV. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 94.67.123.111:28015.

Lists and filters

Which Rust Heatmap lists and filters include Eternal Rust | DEV?

The Rust Heatmap lists that Eternal Rust | DEV fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Eternal Rust | DEV mean?

These are the tags Eternal Rust | DEV publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts6 (Group limit): Teams cap at 6; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Eternal Rust | DEV?

Enter client.connect 94.67.123.111:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players This server has 100 slots.
ts6
Group limit Teams cap at 6.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.