Tin & Blood
Offline 94.64.104.175:35005 checked 38d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Tin & Blood?
Its rhythm cannot yet be told: too few of Tin & Blood's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 45 days 20 hours ago the server made the world it is on now.
Player counts
How busy is Tin & Blood?
Tin & Blood went quiet 38 days 3 hours ago and is offline right now.
How does Tin & Blood rank against other Rust servers?
Ranked #15,490 on seven-day player hours, Tin & Blood is in the top 70% of all ranked servers.
Rules and settings
Which map does Tin & Blood run?
The map on Tin & Blood is procedural, size 6,000 with seed 1789661113, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Tin & Blood?
No gather rate appears in the name Tin & Blood. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 is the build Tin & Blood runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Tin & Blood online, and how reliable is it?
Tin & Blood is down just now; the last sighting was 38 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 19 September 2026.
Where is Tin & Blood located?
A region is not published for Tin & Blood. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 94.64.104.175:35005.
Lists and filters
Which Rust Heatmap lists and filters include Tin & Blood?
These Rust Heatmap lists include Tin & Blood: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Tin & Blood mean?
gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): This build is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags Tin & Blood publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Tin & Blood?
To join by console, open it with F1 in Rust and enter client.connect 94.64.104.175:35005. Or press Launch Rust on this page, which connects you through Steam.