first_server
Offline 94.25.229.1:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on first_server?
Its rhythm cannot yet be told: too few of first_server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 15 days 17 hours ago the server made the world it is on now.
Player counts
How busy is first_server?
Last seen 3 days 3 hours ago, first_server is offline at the moment. The average across the last seven days is 1 players; the peak reached 1.
How does first_server rank against other Rust servers?
Ranked #8,770 on seven-day player hours, first_server is in the top 39% of all ranked servers.
Map and rules
Which map does first_server run?
A procedural map, generated by the game, runs on first_server.
What are the rules and settings on first_server?
The name first_server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does first_server run?
The build on first_server is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is first_server online, and how reliable is it?
first_server is down just now; the last sighting was 3 days 3 hours ago. It was up 0 of 72 hours across the last 3 full days, or 0% of the time. Rust Heatmap has had it on record since 25 October 2026.
Where is first_server located?
A region is not published for first_server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 94.25.229.1:28015.
Lists and filters
Which Rust Heatmap lists and filters include first_server?
These Rust Heatmap lists include first_server: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on first_server mean?
These are the tags first_server publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): This server has 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join first_server?
To join by console, open it with F1 in Rust and enter client.connect 94.25.229.1:28015. Or press Launch Rust on this page, which connects you through Steam.