first_server
Offline 94.25.228.162:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on first_server?
first_server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 23 days 6 hours ago.
Population
How busy is first_server?
The last time first_server was seen was 23 days ago, and it is offline now.
How does first_server rank against other Rust servers?
The top 61% of ranked servers includes first_server, at #13,778 for player hours over the last seven days.
Rules and settings
Which map does first_server run?
A procedural map, generated by the game, runs on first_server.
What are the rules and settings on first_server?
The name first_server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does first_server run?
The build on first_server is Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is first_server online, and how reliable is it?
first_server is down just now; the last sighting was 23 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 5 October 2026.
Where is first_server located?
No region is published by first_server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 94.25.228.162:28015.
Tags
Which Rust Heatmap lists and filters include first_server?
The Rust Heatmap lists that first_server fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on first_server mean?
These are the tags first_server publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp500 (Max players): The slot count is 500; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join first_server?
To join by console, open it with F1 in Rust and enter client.connect 94.25.228.162:28015. Or press Launch Rust on this page, which connects you through Steam.