first_server
Offline 94.25.228.14:28015 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on first_server?
first_server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 23 days 17 hours ago the server made the world it is on now.
Player counts
How busy is first_server?
Last seen 17 days 23 hours ago, first_server is offline at the moment.
How does first_server rank against other Rust servers?
Ranked #13,581 on seven-day player hours, first_server is in the top 61% of all ranked servers.
Map and rules
Which map does first_server run?
The game generates the procedural map on first_server.
What are the rules and settings on first_server?
A gather rate is not given in the name first_server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does first_server run?
Rust network protocol 2634 and build 167398 is the build first_server runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is first_server online, and how reliable is it?
Offline at the moment: first_server was last seen 17 days 23 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 10 October 2026.
Where is first_server located?
Nothing about a region comes from first_server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 94.25.228.14:28015.
Tags
Which Rust Heatmap lists and filters include first_server?
The Rust Heatmap lists that first_server fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on first_server mean?
The game's server browser reads the tags first_server publishes: gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): This server has 500 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): This build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join first_server?
Enter client.connect 94.25.228.14:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.