Rust Devblog Server
Offline 94.229.24.50:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 31 days 4 hours ago.
Player counts
How busy is Rust Devblog Server?
Last seen 11 days 18 hours ago, Rust Devblog Server is offline at the moment.
How does Rust Devblog Server rank against other Rust servers?
Player hours over seven days put Rust Devblog Server at #14,536, in the top 67% of ranked servers.
Rules and settings
Which map does Rust Devblog Server run?
Rust Devblog Server runs a procedural map, which the game generates.
What are the rules and settings on Rust Devblog Server?
A gather rate is not given in the name Rust Devblog Server. The group limit is not published. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does Rust Devblog Server run?
The build on Rust Devblog Server is Rust network protocol 2362, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Devblog Server online, and how reliable is it?
Offline at the moment: Rust Devblog Server was last seen 11 days 18 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 17 October 2026.
Where is Rust Devblog Server located?
A region is not published for Rust Devblog Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 94.229.24.50:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Rust Devblog Server?
The Rust Heatmap lists that Rust Devblog Server fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on Rust Devblog Server mean?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2362 (Protocol): The server runs game protocol 2362, so your game has to match it; ptrak (Networking): Standard game networking here, which is RakNet; ha77b8956 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rust Devblog Server?
Press F1 in Rust to open the console, then enter client.connect 94.229.24.50:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.