Rust HeatmapInfrared · players
IR live Players30,176 Servers11,635 Warm2,756 Fresh wipes · 3h70 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Rust Devblog Server

Offline 94.229.24.50:28015 checked 11d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,536
rank
top 67%
31d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 542 on average
144 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
133 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
15 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 283 on average
20 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
15 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
48 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

Rust Devblog Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 31 days 4 hours ago.

Player counts

How busy is Rust Devblog Server?

Last seen 11 days 18 hours ago, Rust Devblog Server is offline at the moment.

How does Rust Devblog Server rank against other Rust servers?

Player hours over seven days put Rust Devblog Server at #14,536, in the top 67% of ranked servers.

Rules and settings

Which map does Rust Devblog Server run?

Rust Devblog Server runs a procedural map, which the game generates.

What are the rules and settings on Rust Devblog Server?

A gather rate is not given in the name Rust Devblog Server. The group limit is not published. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. Anti-cheat: Valve's VAC is off.

Server details

Which version of Rust does Rust Devblog Server run?

The build on Rust Devblog Server is Rust network protocol 2362, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Rust Devblog Server online, and how reliable is it?

Offline at the moment: Rust Devblog Server was last seen 11 days 18 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 17 October 2026.

Where is Rust Devblog Server located?

A region is not published for Rust Devblog Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 94.229.24.50:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Rust Devblog Server?

The Rust Heatmap lists that Rust Devblog Server fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all.

What do the server tags on Rust Devblog Server mean?

The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2362 (Protocol): The server runs game protocol 2362, so your game has to match it; ptrak (Networking): Standard game networking here, which is RakNet; ha77b8956 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Rust Devblog Server?

Press F1 in Rust to open the console, then enter client.connect 94.229.24.50:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,v2362,ha77b8956,stok,gmrust

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
v2362
Protocol The server runs game protocol 2362, so your game has to match it.
ptrak
Networking Standard game networking here, which is RakNet.

Other

ha77b8956
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.