Rust HeatmapInfrared · players
IR live Players55,814 Servers11,681 Warm3,378 Fresh wipes · 3h101 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Rust Devblog Server

Offline 94.229.17.136:28015 checked 20d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,901
rank
top 72%
30d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 20d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 540 on average
536 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
358 / 400
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 314 on average
36 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 313 on average
43 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 273 on average
159 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
78 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 30 days 9 hours ago.

Population

How busy is Rust Devblog Server?

Last seen 20 days 12 hours ago, Rust Devblog Server is offline at the moment.

How does Rust Devblog Server rank against other Rust servers?

The top 72% of ranked servers includes Rust Devblog Server, at #15,901 for player hours over the last seven days.

Rules and settings

Which map does Rust Devblog Server run?

The game generates the procedural map on Rust Devblog Server.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name Rust Devblog Server. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is off.

About the server

Which version of Rust does Rust Devblog Server run?

The build on Rust Devblog Server is Rust network protocol 2362, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Rust Devblog Server online, and how reliable is it?

Rust Devblog Server is down just now; the last sighting was 20 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 7 October 2026.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 94.229.17.136:28015.

Tags

Which Rust Heatmap lists and filters include Rust Devblog Server?

Best Rust community servers are the Rust Heatmap lists that Rust Devblog Server fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all.

What do the server tags on Rust Devblog Server mean?

These are the tags Rust Devblog Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; v2362 (Protocol): The server runs game protocol 2362, so your game has to match it; ptrak (Networking): The network layer is RakNet, the game's standard one; hil2cpp (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Rust Devblog Server?

Press F1 in Rust to open the console, then enter client.connect 94.229.17.136:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
v2362
Protocol The server runs game protocol 2362, so your game has to match it.
ptrak
Networking The network layer is RakNet, the game's standard one.

Other

hil2cpp
Custom tag This is not a standard Rust tag: a plugin or the owner set it.
stok
Custom tag This is not a standard Rust tag: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.