Rust HeatmapInfrared · players
IR live Players33,677 Servers11,663 Warm2,838 Fresh wipes · 3h84 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

Devblog 301 LAN

Offline 94.139.255.199:28015 checked 33d ago

pve
Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,363
rank
top 71%
35d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 33d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 54 on average
59 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
EU · groups of 8+ · monthly · 33 on average
5 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 31 on average
32 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
EA · groups of 30+ · monthly · 22 on average
19 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
groups of 8+ · monthly · 21 on average
23 / 150
[EU/GER] Rust Norddeutschland PVE
EU · groups of 8+ · biweekly · 16 on average
0 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Devblog 301 LAN?

Its rhythm cannot yet be told: too few of Devblog 301 LAN's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 35 days 18 hours ago the server made the world it is on now.

Player counts

How busy is Devblog 301 LAN?

Devblog 301 LAN went quiet 33 days 13 hours ago and is offline right now.

How does Devblog 301 LAN rank against other Rust servers?

Player hours over seven days put Devblog 301 LAN at #16,363, in the top 71% of ranked servers.

Map and rules

Which map does Devblog 301 LAN run?

The game generates the procedural map on Devblog 301 LAN.

What are the rules and settings on Devblog 301 LAN?

No gather rate appears in the name Devblog 301 LAN. 8 players is the default group size, and that is the limit here. pve is the game mode, other players cannot be fought. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is off.

Location and uptime

Which version of Rust does Devblog 301 LAN run?

Rust network protocol 2602 and build 132924 is the build Devblog 301 LAN runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Devblog 301 LAN online, and how reliable is it?

Offline at the moment: Devblog 301 LAN was last seen 33 days 13 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 24 September 2026.

Where is Devblog 301 LAN located?

Region code eu1, with no region published by Devblog 301 LAN. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 94.139.255.199:28015.

Lists and filters

Which Rust Heatmap lists and filters include Devblog 301 LAN?

Best Rust community servers and Best Rust PvE servers are the Rust Heatmap lists that Devblog 301 LAN fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

What do the server tags on Devblog 301 LAN mean?

These are the tags Devblog 301 LAN publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): Slot count: 20; ts8 (Group limit): At most 8 per team: the default the game ships with; v2602 (Protocol): To join, run the same version: game protocol 2602; cs132924 (Build): The game build here is 132924; ptrak (Networking): Standard game networking here, which is RakNet; $reu1 (Region code): Region code: eu1; ^p (PvE): PvE: the danger is the world, not other players. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Devblog 301 LAN?

To join by console, open it with F1 in Rust and enter client.connect 94.139.255.199:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp20
Max players Slot count: 20.
ts8
Group limit At most 8 per team: the default the game ships with.
v2602
Protocol To join, run the same version: game protocol 2602.
cs132924
Build The game build here is 132924.
ptrak
Networking Standard game networking here, which is RakNet.
$reu1
Region code Region code: eu1.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.