TestServer
Offline 94.134.192.41:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TestServer?
The record of TestServer's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 25 days 10 hours ago.
Player counts
How busy is TestServer?
Last seen 22 days ago, TestServer is offline at the moment.
How does TestServer rank against other Rust servers?
The top 61% of ranked servers includes TestServer, at #13,792 for player hours over the last seven days.
Settings and rules
Which map does TestServer run?
TestServer runs a procedural map, which the game generates.
What are the rules and settings on TestServer?
The name TestServer does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does TestServer run?
The build on TestServer is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is TestServer online, and how reliable is it?
Offline at the moment: TestServer was last seen 22 days ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 5 October 2026.
Where is TestServer located?
No region is published by TestServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 94.134.192.41:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include TestServer?
The Rust Heatmap lists that TestServer fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on TestServer mean?
gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank are the tags TestServer publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join TestServer?
Press F1 in Rust to open the console, then enter client.connect 94.134.192.41:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.