RustFlash DEV - Your Favourite Rust Plugin
Offline EU 94.134.179.185:28015 checked 45d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustFlash DEV - Your Favourite Rust Plugin?
The record of RustFlash DEV - Your Favourite Rust Plugin's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 51 days 13 hours ago.
Population
How busy is RustFlash DEV - Your Favourite Rust Plugin?
The last time RustFlash DEV - Your Favourite Rust Plugin was seen was 45 days 15 hours ago, and it is offline now.
Settings and rules
Which map does RustFlash DEV - Your Favourite Rust Plugin run?
The game generates the procedural map on RustFlash DEV - Your Favourite Rust Plugin.
What are the rules and settings on RustFlash DEV - Your Favourite Rust Plugin?
The name RustFlash DEV - Your Favourite Rust Plugin does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does RustFlash DEV - Your Favourite Rust Plugin run?
The build on RustFlash DEV - Your Favourite Rust Plugin is Rust network protocol 2633 and build 163794, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustFlash DEV - Your Favourite Rust Plugin online, and how reliable is it?
Offline at the moment: RustFlash DEV - Your Favourite Rust Plugin was last seen 45 days 15 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is RustFlash DEV - Your Favourite Rust Plugin located?
With its EU tag, RustFlash DEV - Your Favourite Rust Plugin lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 94.134.179.185:28015.
Tags
Which Rust Heatmap lists and filters include RustFlash DEV - Your Favourite Rust Plugin?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that RustFlash DEV - Your Favourite Rust Plugin fits. These are the filters that return it on the list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustFlash DEV - Your Favourite Rust Plugin mean?
The game's server browser reads the tags RustFlash DEV - Your Favourite Rust Plugin publishes: gmvanilla (Game mode): The vanilla survival game; mp5 (Max players): This server has 5 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): The game build here is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): In the server browser it sits under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RustFlash DEV - Your Favourite Rust Plugin?
Enter client.connect 94.134.179.185:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.