Rust HeatmapInfrared · players
IR live Players63,543 Servers11,789 Warm3,532 Fresh wipes · 3h121 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

RustVisualLab LOCAL

Offline 93.170.160.47:28025 checked 1d ago

pve
Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 11:00flare: a wipe in that hourTue 13:00
1
7-day average
peak 1
#11,131
rank
top 50%
1d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 1d ago

Li2Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.6 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:57 UTC1d ago – – running 0
Mon 26 Oct, 19:47 UTC2d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 54 on average
66 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
EU · groups of 8+ · monthly · 33 on average
23 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 32 on average
30 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
EA · groups of 30+ · monthly · 22 on average
3 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
groups of 8+ · monthly · 21 on average
15 / 150
[EU/GER] Rust Norddeutschland PVE
EU · groups of 8+ · biweekly · 16 on average
7 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on RustVisualLab LOCAL?

The average peak across its recent wipes is 1 players. 16 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on RustVisualLab LOCAL?

Its rhythm cannot yet be told: too few of RustVisualLab LOCAL's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 35 hours ago.

Population

How busy is RustVisualLab LOCAL?

Last seen 33 hours ago, RustVisualLab LOCAL is offline at the moment. Averaged over the past week: 1 players, peaking at 1. Look at 13:00 UTC for the last 48 hours: that hour averaged 1 players.

How does RustVisualLab LOCAL rank against other Rust servers?

Ranked #11,131 on seven-day player hours, RustVisualLab LOCAL is in the top 50% of all ranked servers.

Map and rules

Which map does RustVisualLab LOCAL run?

A procedural map, generated by the game, runs on RustVisualLab LOCAL.

What are the rules and settings on RustVisualLab LOCAL?

A gather rate is not given in the name RustVisualLab LOCAL. Groups can contain up to 8 players, the default in the game. The server runs pve, player combat is disabled. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned off.

Location and uptime

Which version of Rust does RustVisualLab LOCAL run?

Rust network protocol 2635 and build 168909 on Windows is what RustVisualLab LOCAL runs. To join, your game must match the protocol; Steam handles the update.

Is RustVisualLab LOCAL online, and how reliable is it?

Last seen 33 hours ago, RustVisualLab LOCAL is offline right now. It was up 3 of 24 hours in the last 1 full day, or 12% of the time. The first record of it on Rust Heatmap is 26 October 2026.

Where is RustVisualLab LOCAL located?

No region is published by RustVisualLab LOCAL. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 93.170.160.47:28025.

Tags

Which Rust Heatmap lists and filters include RustVisualLab LOCAL?

These Rust Heatmap lists include RustVisualLab LOCAL: Best Rust community servers and Best Rust PvE servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on RustVisualLab LOCAL mean?

gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^p (PvE): PvE: the danger is the world, not other players are the tags RustVisualLab LOCAL publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join RustVisualLab LOCAL?

Enter client.connect 93.170.160.47:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp1
Max players The slot count is 1.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.