RustVisualLab LOCAL
Offline 93.170.160.47:28025 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:57 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 19:47 UTC2d ago | 1° | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustVisualLab LOCAL?
The average peak across its recent wipes is 1 players. 16 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RustVisualLab LOCAL?
Its rhythm cannot yet be told: too few of RustVisualLab LOCAL's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 35 hours ago.
Population
How busy is RustVisualLab LOCAL?
Last seen 33 hours ago, RustVisualLab LOCAL is offline at the moment. Averaged over the past week: 1 players, peaking at 1. Look at 13:00 UTC for the last 48 hours: that hour averaged 1 players.
How does RustVisualLab LOCAL rank against other Rust servers?
Ranked #11,131 on seven-day player hours, RustVisualLab LOCAL is in the top 50% of all ranked servers.
Map and rules
Which map does RustVisualLab LOCAL run?
A procedural map, generated by the game, runs on RustVisualLab LOCAL.
What are the rules and settings on RustVisualLab LOCAL?
A gather rate is not given in the name RustVisualLab LOCAL. Groups can contain up to 8 players, the default in the game. The server runs pve, player combat is disabled. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does RustVisualLab LOCAL run?
Rust network protocol 2635 and build 168909 on Windows is what RustVisualLab LOCAL runs. To join, your game must match the protocol; Steam handles the update.
Is RustVisualLab LOCAL online, and how reliable is it?
Last seen 33 hours ago, RustVisualLab LOCAL is offline right now. It was up 3 of 24 hours in the last 1 full day, or 12% of the time. The first record of it on Rust Heatmap is 26 October 2026.
Where is RustVisualLab LOCAL located?
No region is published by RustVisualLab LOCAL. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 93.170.160.47:28025.
Tags
Which Rust Heatmap lists and filters include RustVisualLab LOCAL?
These Rust Heatmap lists include RustVisualLab LOCAL: Best Rust community servers and Best Rust PvE servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on RustVisualLab LOCAL mean?
gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^p (PvE): PvE: the danger is the world, not other players are the tags RustVisualLab LOCAL publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RustVisualLab LOCAL?
Enter client.connect 93.170.160.47:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.