NatS
Offline 93.138.236.104:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on NatS?
NatS has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 22 days 15 hours ago the server made the world it is on now.
Player counts
How busy is NatS?
The last time NatS was seen was 21 days 8 hours ago, and it is offline now.
How does NatS rank against other Rust servers?
Player hours over seven days put NatS at #13,702, in the top 62% of ranked servers.
Settings and rules
Which map does NatS run?
The game generates the procedural map on NatS.
What are the rules and settings on NatS?
The name NatS does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does NatS run?
Rust network protocol 2634 and build 167058 is the build NatS runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is NatS online, and how reliable is it?
Last seen 21 days 8 hours ago, NatS is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 7 October 2026.
Where is NatS located?
A region is not published for NatS. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 93.138.236.104:28015.
Lists and filters
Which Rust Heatmap lists and filters include NatS?
These Rust Heatmap lists include NatS: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on NatS mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167058 (Build): This build is 167058; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags NatS publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join NatS?
Enter client.connect 93.138.236.104:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.