DeepSeaRusWorld
Offline 93.123.156.69:28438 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on DeepSeaRusWorld?
An estimate from the force wipe gives DeepSeaRusWorld's next wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 28 days 5 hours ago. A monthly wipe is what its tags declare.
Population
How busy is DeepSeaRusWorld?
Last seen 23 days 7 hours ago, DeepSeaRusWorld is offline at the moment.
How does DeepSeaRusWorld rank against other Rust servers?
Ranked #15,986 on seven-day player hours, DeepSeaRusWorld is in the top 71% of all ranked servers.
Rules and settings
What are the rules and settings on DeepSeaRusWorld?
The name DeepSeaRusWorld does not specify a gather rate. A maximum of 10 players is allowed per group. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does DeepSeaRusWorld run?
The build on DeepSeaRusWorld is Rust network protocol 2634 and build 166494, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is DeepSeaRusWorld online, and how reliable is it?
Offline at the moment: DeepSeaRusWorld was last seen 23 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 6 October 2026.
Where is DeepSeaRusWorld located?
A region is not published for DeepSeaRusWorld. Rust Heatmap shows the location a server states. It does not look up the machine's location. 93.123.156.69:28438 is its address.
Lists and filters
Which Rust Heatmap lists and filters include DeepSeaRusWorld?
The Rust Heatmap lists that DeepSeaRusWorld fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on DeepSeaRusWorld mean?
The game's server browser reads the tags DeepSeaRusWorld publishes: gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): Slot count: 100; ts10 (Group limit): The team limit is 10; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): The game build here is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join DeepSeaRusWorld?
Enter client.connect 93.123.156.69:28438 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.