Rust HeatmapInfrared · players
IR live Players46,030 Servers11,649 Warm3,128 Fresh wipes · 3h109 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–150° · slots

TyumenFUN | NoLIMIT | Classic +

Online 92.255.170.64:28017 checked 13m ago

biweekly wipes vanillamoddedoxide
Sp1 · players now 2/ 150
1% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 7°
Tue 09:00flare: a wipe in that hourThu 07:00
2
7-day average
peak 8
#2,304
rank
top 10%
13d ago
last wipe
biweekly schedule
10h
next wipe
Thu 29 Oct, 19:38 UTC
UTC checked 13m ago

Li2Players

AveragePeak
0246809:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Li3Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:38 UTC, in 10h. Its biweekly schedule tag · low confidence

14.5 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
11
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 11

Coming wipes

10h
Thu 29 Oct, 19:38 UTC
7d 10h
Thu 5 Nov, 19:00 UTC
FW
14d 10h
Thu 12 Nov, 19:38 UTC
28d 10h
Thu 26 Nov, 19:38 UTC
35d 10h
Thu 3 Dec, 19:00 UTC
FW
42d 10h
Thu 10 Dec, 19:38 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctWed 16 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 19 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:38 UTC13d ago 12 – running 4
Thu 1 Oct, 18:58 UTC FW27d ago 9 held half 14 days 4
Wed 16 Sep, 20:52 UTC42d ago 11 halved by day 11 14.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
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18 / 100
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3 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
4 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 8 on average
6 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
groups of 8+ · biweekly · 5 on average
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Fudge Begynderserver(Casual Beta:Ticket on discord for access)
groups of 8+ · biweekly · 4 on average
1 / 50

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on TyumenFUN | NoLIMIT | Classic +?

At their busiest, its recent wipes averaged 11 players. 19 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 11 when it did not hold.

What is the wipe schedule on TyumenFUN | NoLIMIT | Classic +?

The prediction follows its tag, as too few of TyumenFUN | NoLIMIT | Classic +'s wipes are on record to confirm the schedule. Due on Thursday 29 October at 19:38 UTC: the next wipe. The world it runs now dates from 13 days 13 hours ago. Its tags state a wipe every two weeks.

Population

How busy is TyumenFUN | NoLIMIT | Classic +?

TyumenFUN | NoLIMIT | Classic + currently has 2 of its 150 slots filled. The average across the last seven days is 2 players; the peak reached 8. Its busiest point in the last 48 hours was 17:00 UTC, averaging 6 players.

How does TyumenFUN | NoLIMIT | Classic + rank against other Rust servers?

Player hours over seven days put TyumenFUN | NoLIMIT | Classic + at #2,304, in the top 10% of ranked servers.

Rules and settings

Which map does TyumenFUN | NoLIMIT | Classic + run?

The map on TyumenFUN | NoLIMIT | Classic + is procedural, size 4,500 with seed 227080, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on TyumenFUN | NoLIMIT | Classic +?

The name TyumenFUN | NoLIMIT | Classic + does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does TyumenFUN | NoLIMIT | Classic + run?

Rust network protocol 2635 and build 168909 on Linux is what TyumenFUN | NoLIMIT | Classic + runs. To join, your game must match the protocol; Steam handles the update.

Is TyumenFUN | NoLIMIT | Classic + online, and how reliable is it?

Right now TyumenFUN | NoLIMIT | Classic + shows as online. Its reported uptime dates the last restart to about 5 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.

Where is TyumenFUN | NoLIMIT | Classic + located?

Nothing about a region comes from TyumenFUN | NoLIMIT | Classic +. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 92.255.170.64:28017 is its address.

Does TyumenFUN | NoLIMIT | Classic + run smoothly?

Average server fps over the last 48 hours was 136; it never dropped below 33. Entities peaked at 131,648, counting buildings, deployables and all the rest of the world. At its peak it held 4,494 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include TyumenFUN | NoLIMIT | Classic +?

The Rust Heatmap lists that TyumenFUN | NoLIMIT | Classic + fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on TyumenFUN | NoLIMIT | Classic + mean?

These are the tags TyumenFUN | NoLIMIT | Classic + publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): The slot count is 150; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join TyumenFUN | NoLIMIT | Classic +?

To join by console, open it with F1 in Rust and enter client.connect 92.255.170.64:28017. Or press Launch Rust on this page, which connects you through Steam. https://tyumenfun.ru/ is where its website is.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp150
Max players The slot count is 150.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.