Rust HeatmapInfrared · players
IR live Players96,316 Servers11,880 Warm4,103 Fresh wipes · 3h158 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Parachute Test - Launch Site

Offline 92.237.133.78:28015 checked 27d ago

Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,792
rank
top 66%
29d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 27d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 499 on average
812 / 850
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 349 on average
59 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 343 on average
126 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 313 on average
510 / 575
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 282 on average
316 / 350
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 257 on average
231 / 325

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Parachute Test - Launch Site?

Its rhythm cannot yet be told: too few of Parachute Test - Launch Site's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 29 days 2 hours ago.

Player counts

How busy is Parachute Test - Launch Site?

Parachute Test - Launch Site went quiet 27 days 18 hours ago and is offline right now.

How does Parachute Test - Launch Site rank against other Rust servers?

Ranked #15,792 on seven-day player hours, Parachute Test - Launch Site is in the top 66% of all ranked servers.

Settings and rules

Which map does Parachute Test - Launch Site run?

A procedural map, generated by the game, runs on Parachute Test - Launch Site.

What are the rules and settings on Parachute Test - Launch Site?

The name Parachute Test - Launch Site does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Parachute Test - Launch Site run?

Rust network protocol 2633 and build 165217 on Windows is what Parachute Test - Launch Site runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Parachute Test - Launch Site online, and how reliable is it?

Parachute Test - Launch Site is down just now; the last sighting was 27 days 18 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 28 September 2026.

Where is Parachute Test - Launch Site located?

Nothing about a region comes from Parachute Test - Launch Site. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 92.237.133.78:28015 is its address.

Tags

Which Rust Heatmap lists and filters include Parachute Test - Launch Site?

The Rust Heatmap lists that Parachute Test - Launch Site fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Parachute Test - Launch Site mean?

The game's server browser reads the tags Parachute Test - Launch Site publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Parachute Test - Launch Site?

Press F1 in Rust to open the console, then enter client.connect 92.237.133.78:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Your game must match protocol 2633 to get in.
cs165217
Build The game build here is 165217.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.