VibeCoded Server!
Offline 92.222.138.193:22320 checked 45d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on VibeCoded Server!?
Its rhythm cannot yet be told: too few of VibeCoded Server!'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 51 days 6 hours ago.
Player counts
How busy is VibeCoded Server!?
VibeCoded Server! went quiet 45 days 23 hours ago and is offline right now.
How does VibeCoded Server! rank against other Rust servers?
Ranked #15,098 on seven-day player hours, VibeCoded Server! is in the top – of all ranked servers.
Map and rules
Which map does VibeCoded Server! run?
The game generates the procedural map on VibeCoded Server!.
What are the rules and settings on VibeCoded Server!?
A gather rate is not given in the name VibeCoded Server!. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does VibeCoded Server! run?
The build on VibeCoded Server! is Rust network protocol 2633 and build 164105, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is VibeCoded Server! online, and how reliable is it?
VibeCoded Server! is down just now; the last sighting was 45 days 23 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is VibeCoded Server! located?
No region is published by VibeCoded Server!. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 92.222.138.193:22320.
Tags
Which Rust Heatmap lists and filters include VibeCoded Server!?
Best Rust community servers are the Rust Heatmap lists that VibeCoded Server! fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on VibeCoded Server! mean?
The game's server browser reads the tags VibeCoded Server! publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164105 (Build): This build is 164105; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join VibeCoded Server!?
Press F1 in Rust to open the console, then enter client.connect 92.222.138.193:22320. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.