Experiment
Offline 92.209.233.160:28015 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers, and #602 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:20 UTC18d ago | 1° | – | running | 1 |
| Sat 3 Oct, 12:24 UTC25d ago | 1° | held half | 7.3 days | 0 |
| Mon 28 Sep, 17:52 UTC30d ago | 1° | held half | 4.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Experiment?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Experiment?
There is no next wipe to predict on Experiment, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 18 days 6 hours ago.
Player counts
How busy is Experiment?
Experiment went quiet 18 days 6 hours ago and is offline right now.
How does Experiment rank against other Rust servers?
Player hours over seven days put Experiment at #14,824, in the top 67% of ranked servers. The quad group puts it at #602.
Map and rules
Which map does Experiment run?
Experiment runs a procedural map, which the game generates.
What are the rules and settings on Experiment?
No gather rate appears in the name Experiment. 4 players is the maximum group size (quad). softcore is the game mode, Facepunch's softer mode: you keep some of what you had. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Experiment run?
The build on Experiment is Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Experiment online, and how reliable is it?
Last seen 18 days 6 hours ago, Experiment is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 19 September 2026.
Where is Experiment located?
A region is not published for Experiment. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 92.209.233.160:28015.
Tags
Which Rust Heatmap lists and filters include Experiment?
The Rust Heatmap lists that Experiment fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What do the server tags on Experiment mean?
The game's server browser reads the tags Experiment publishes: gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp10 (Max players): This server has 10 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Experiment?
To join by console, open it with F1 in Rust and enter client.connect 92.209.233.160:28015. Or press Launch Rust on this page, which connects you through Steam.