[GER]Communityserver
Offline 92.208.176.232:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:10 UTC6d ago | 1° | – | running | 0 |
| Fri 16 Oct, 00:26 UTC11d ago | 0° | – | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [GER]Communityserver?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on [GER]Communityserver?
Its rhythm cannot yet be told: too few of [GER]Communityserver's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 6 days 18 hours ago.
Population
How busy is [GER]Communityserver?
The last time [GER]Communityserver was seen was 6 days 17 hours ago, and it is offline now. The average across the last seven days is 1 players; the peak reached 1.
How does [GER]Communityserver rank against other Rust servers?
Ranked #11,981 on seven-day player hours, [GER]Communityserver is in the top 54% of all ranked servers.
Rules and settings
Which map does [GER]Communityserver run?
[GER]Communityserver runs a procedural map, which the game generates.
What are the rules and settings on [GER]Communityserver?
The name [GER]Communityserver does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [GER]Communityserver run?
Rust network protocol 2634 and build 167781 on Windows is what [GER]Communityserver runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [GER]Communityserver online, and how reliable is it?
Offline at the moment: [GER]Communityserver was last seen 6 days 17 hours ago. It was up 3 of 168 hours across the last 7 full days, or 2% of the time. The first record of it on Rust Heatmap is 15 October 2026.
Where is [GER]Communityserver located?
By its name, [GER]Communityserver points to Europe, and it publishes no region tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 92.208.176.232:28015.
Lists and filters
Which Rust Heatmap lists and filters include [GER]Communityserver?
The Rust Heatmap lists that [GER]Communityserver fits are: Best Rust community servers and EU Rust servers, busiest first. Filtering the list by Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on [GER]Communityserver mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank are the tags [GER]Communityserver publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [GER]Communityserver?
Press F1 in Rust to open the console, then enter client.connect 92.208.176.232:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.