Rust HeatmapInfrared · players
IR live Players64,568 Servers11,784 Warm3,550 Fresh wipes · 3h134 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–4° · slots

My Rust server | Powered by AMP

Offline 92.206.239.59:28015 checked 7d ago

Sp1 · players now 0/ 4
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,400
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 7d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct11 Oct16 Oct22 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 13:02 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 511 on average
583 / 625
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 340 on average
32 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 337 on average
72 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 316 on average
288 / 325
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
120 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 261 on average
118 / 150

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on My Rust server | Powered by AMP?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on My Rust server | Powered by AMP?

Its rhythm cannot yet be told: too few of My Rust server | Powered by AMP's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 9 hours ago.

Player counts

How busy is My Rust server | Powered by AMP?

The last time My Rust server | Powered by AMP was seen was 7 days 1 hours ago, and it is offline now. Averaged over the past week: 0 players.

How does My Rust server | Powered by AMP rank against other Rust servers?

The top 69% of ranked servers includes My Rust server | Powered by AMP, at #15,400 for player hours over the last seven days.

Settings and rules

Which map does My Rust server | Powered by AMP run?

A procedural map, generated by the game, runs on My Rust server | Powered by AMP.

What are the rules and settings on My Rust server | Powered by AMP?

The name My Rust server | Powered by AMP does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does My Rust server | Powered by AMP run?

Rust network protocol 2633 and build 165217 is the build My Rust server | Powered by AMP runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is My Rust server | Powered by AMP online, and how reliable is it?

Last seen 7 days 1 hours ago, My Rust server | Powered by AMP is offline right now. 22 of 168 hours up over the last 7 full days, which is 13%. The first record of it on Rust Heatmap is 30 September 2026.

Where is My Rust server | Powered by AMP located?

Nothing about a region comes from My Rust server | Powered by AMP. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 92.206.239.59:28015.

Lists and filters

Which Rust Heatmap lists and filters include My Rust server | Powered by AMP?

Best Rust community servers are the Rust Heatmap lists that My Rust server | Powered by AMP fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on My Rust server | Powered by AMP mean?

The game's server browser reads the tags My Rust server | Powered by AMP publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join My Rust server | Powered by AMP?

Enter client.connect 92.206.239.59:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp4
Max players Slot count: 4.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs165217
Build The game build here is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.