Rust HeatmapInfrared · players
IR live Players53,688 Servers11,669 Warm3,358 Fresh wipes · 3h87 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[US] Krizalium Test

Online 92.118.19.86:28015 checked 11m ago

Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 10:00flare: a wipe in that hourWed 08:00
0
7-day average
peak –
#15,399
rank
top 69%
16d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Li3Server performance

02040608010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 250 on average
33 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 233 on average
33 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 192 on average
309 / 375
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 154 on average
11 / 100
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 150 on average
173 / 225
Rustopia.gg - US Main Premium
NA · groups of 16+ · weekly · 142 on average
16 / 200

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on [US] Krizalium Test?

Its rhythm cannot yet be told: too few of [US] Krizalium Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 16 days 5 hours ago.

Population

How busy is [US] Krizalium Test?

The current population of [US] Krizalium Test is 0, against 50 slots. The average across the last seven days is 0 players.

How does [US] Krizalium Test rank against other Rust servers?

Player hours over seven days put [US] Krizalium Test at #15,399, in the top 69% of ranked servers.

Map and rules

Which map does [US] Krizalium Test run?

[US] Krizalium Test runs a procedural map of size 3,000 with seed 612351, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on [US] Krizalium Test?

No gather rate appears in the name [US] Krizalium Test. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does [US] Krizalium Test run?

Rust network protocol 2634 and build 167398 is the build [US] Krizalium Test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is [US] Krizalium Test online, and how reliable is it?

Right now [US] Krizalium Test shows as online. Its reported uptime dates the last restart to about 16 days 3 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 12 October 2026.

Where is [US] Krizalium Test located?

The name of [US] Krizalium Test points to North America, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 92.118.19.86:28015.

Does [US] Krizalium Test run smoothly?

It averaged 60 server fps over the last 48 hours, with a low of 60. The world held as many as 45,341 entities, buildings and deployables included. The highest memory use was 4,190 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include [US] Krizalium Test?

These Rust Heatmap lists include [US] Krizalium Test: Best Rust community servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on [US] Krizalium Test mean?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): This build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags [US] Krizalium Test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join [US] Krizalium Test?

Enter client.connect 92.118.19.86:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://low.ms/game-servers/rust-server-hosting.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players This server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167398
Build This build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.