[US] Krizalium Test
Online 92.118.19.86:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [US] Krizalium Test?
Its rhythm cannot yet be told: too few of [US] Krizalium Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 16 days 5 hours ago.
Population
How busy is [US] Krizalium Test?
The current population of [US] Krizalium Test is 0, against 50 slots. The average across the last seven days is 0 players.
How does [US] Krizalium Test rank against other Rust servers?
Player hours over seven days put [US] Krizalium Test at #15,399, in the top 69% of ranked servers.
Map and rules
Which map does [US] Krizalium Test run?
[US] Krizalium Test runs a procedural map of size 3,000 with seed 612351, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [US] Krizalium Test?
No gather rate appears in the name [US] Krizalium Test. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does [US] Krizalium Test run?
Rust network protocol 2634 and build 167398 is the build [US] Krizalium Test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [US] Krizalium Test online, and how reliable is it?
Right now [US] Krizalium Test shows as online. Its reported uptime dates the last restart to about 16 days 3 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 12 October 2026.
Where is [US] Krizalium Test located?
The name of [US] Krizalium Test points to North America, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 92.118.19.86:28015.
Does [US] Krizalium Test run smoothly?
It averaged 60 server fps over the last 48 hours, with a low of 60. The world held as many as 45,341 entities, buildings and deployables included. The highest memory use was 4,190 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include [US] Krizalium Test?
These Rust Heatmap lists include [US] Krizalium Test: Best Rust community servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on [US] Krizalium Test mean?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): This build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags [US] Krizalium Test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [US] Krizalium Test?
Enter client.connect 92.118.19.86:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://low.ms/game-servers/rust-server-hosting.