DeepSeaRusWorld
Online 92.118.11.17:28438 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 17:15 UTC10d ago | 4° | – | running | 0 |
| Sun 11 Oct, 12:11 UTC17d ago | 2° | held half | 7.2 days | 1 |
| Thu 1 Oct, 20:29 UTC FW27d ago | 3° | halved by day 3 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on DeepSeaRusWorld?
The average peak across its recent wipes is 3 players. 17 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.
What is the wipe schedule on DeepSeaRusWorld?
Once a month, with the force wipe, DeepSeaRusWorld wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 10 days 15 hours ago. A monthly wipe is what its tags declare.
Population
How busy is DeepSeaRusWorld?
DeepSeaRusWorld currently has 0 of its 100 slots filled. The average across the last seven days is 0 players; the peak reached 3. Look at 19:00 UTC for the last 48 hours: that hour averaged 2 players.
How does DeepSeaRusWorld rank against other Rust servers?
Ranked #5,203 on seven-day player hours, DeepSeaRusWorld is in the top 23% of all ranked servers.
Settings and rules
Which map does DeepSeaRusWorld run?
The map on DeepSeaRusWorld is procedural, size 4,250 with seed 1652930283, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on DeepSeaRusWorld?
No gather rate appears in the name DeepSeaRusWorld. The group limit is 10 players. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does DeepSeaRusWorld run?
Rust network protocol 2635 and build 168909 on Linux is what DeepSeaRusWorld runs. Steam updates your game for you, and the protocol has to match for you to join.
Is DeepSeaRusWorld online, and how reliable is it?
Online now: DeepSeaRusWorld. About 3 days 13 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is DeepSeaRusWorld located?
Nothing about a region comes from DeepSeaRusWorld. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 92.118.11.17:28438.
Does DeepSeaRusWorld run smoothly?
Average server fps over the last 48 hours was 89; it never dropped below 75. Entities peaked at 109,747, counting buildings, deployables and all the rest of the world. Memory use reached 4,176 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include DeepSeaRusWorld?
Modded Rust servers, by live population are the Rust Heatmap lists that DeepSeaRusWorld fits. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on DeepSeaRusWorld mean?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The slot count is 100; ts10 (Group limit): The team limit is 10; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags DeepSeaRusWorld publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join DeepSeaRusWorld?
Enter client.connect 92.118.11.17:28438 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://site.xyz/.