Rust HeatmapInfrared · players
IR live Players96,005 Servers11,867 Warm3,901 Fresh wipes · 3h390 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–25° · slots

JRs

Online NA · us5 91.229.114.90:28120 checked 11m ago

vanilla
Sp1 · players now 0/ 25
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 17:00flare: a wipe in that hourThu 14:00
0
7-day average
peak 1
#5,578
rank
top 25% · #931 in NA
6d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 11m ago

Li2Players

AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Li3Server performance

02040608017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.2 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 01:56 UTC6d ago 1 – running 0
Fri 2 Oct, 21:21 UTC26d ago 0 – 20.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
29 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
26 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 207 on average
149 / 250
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 160 on average
95 / 200
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 155 on average
11 / 100
Rustopia.gg - US Main Premium
NA · groups of 16+ · weekly · 145 on average
14 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on JRs?

Its recent wipes drew an average peak of 0 players. 1 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on JRs?

JRs has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 6 days 14 hours ago.

Population

How busy is JRs?

JRs currently has 0 of its 25 slots filled. A seven-day average of 0 players, with a peak of 1. Look at 11:00 UTC for the last 48 hours: that hour averaged 1 players.

How does JRs rank against other Rust servers?

Seven-day player hours place JRs at #5,578, in the top 25% of ranked servers; within North America it is #931.

Settings and rules

Which map does JRs run?

A procedural map of size 4,500 with seed 722508191, generated by the game, runs on JRs. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on JRs?

No gather rate appears in the name JRs. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does JRs run?

The build on JRs is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is JRs online, and how reliable is it?

The server is up at the moment: JRs is online. About 6 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is JRs located?

Its region code is us5, and JRs lists itself in North America with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.229.114.90:28120 is its address.

Does JRs run smoothly?

The last 48 hours brought an average of 53 server fps and a floor of 32. Entities peaked at 125,218, counting buildings, deployables and all the rest of the world. At its peak it held 3,519 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include JRs?

These Rust Heatmap lists include JRs: Best Rust community servers, North America server heatmap and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on JRs mean?

The game's server browser reads the tags JRs publishes: gmrust (Game mode): Rust survival, standard rules; mp25 (Max players): Slot count: 25; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; NA (North America): In the server browser it sits under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join JRs?

To join by console, open it with F1 in Rust and enter client.connect 91.229.114.90:28120. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp25,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp25
Max players Slot count: 25.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$rus5
Region code The region code for this server is us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.