Project: Plagued
Online NA · us5 91.229.114.90:28100 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 10:13 UTC8d ago | 4° | – | running | 0 |
| Sat 10 Oct, 08:15 UTC18d ago | 7° | halved by day 5 | 10.1 days | 1 |
| Thu 1 Oct, 17:39 UTC FW27d ago | 6° | held half | 8.6 days | 0 |
| Wed 23 Sep, 12:08 UTC35d ago | 7° | halved by day 4 | 8.2 days | 0 |
| Mon 14 Sep, 02:18 UTC44d ago | 6° | held half | 9.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Project: Plagued?
Its recent wipes drew an average peak of 6 players. 27 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.5.
What is the wipe schedule on Project: Plagued?
There is no next wipe to predict on Project: Plagued, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 8 days 15 hours ago.
Population
How busy is Project: Plagued?
The current population of Project: Plagued is 0, against 100 slots. Averaged over the past week: 1 players, peaking at 6. Its busiest point in the last 48 hours was 21:00 UTC, averaging 2 players.
How does Project: Plagued rank against other Rust servers?
Top 14% of ranked servers and #518 in North America: that is Project: Plagued at #3,136 for player hours over seven days.
Settings and rules
Which map does Project: Plagued run?
Project: Plagued runs a procedural map of size 3,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on Project: Plagued?
No gather rate appears in the name Project: Plagued. Groups can contain up to 8 players, the default in the game. pve is the game mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Project: Plagued run?
Rust network protocol 2635 and build 168909 is the build Project: Plagued runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Project: Plagued online, and how reliable is it?
Online now: Project: Plagued. About 6 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Project: Plagued located?
The NA tag places Project: Plagued in North America, and us5 is its region code. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 91.229.114.90:28100.
Does Project: Plagued run smoothly?
The last 48 hours brought an average of 54 server fps and a floor of 17. The world held as many as 84,026 entities, buildings and deployables included. At its peak it held 2,957 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Project: Plagued?
The Rust Heatmap lists that Project: Plagued fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Project: Plagued mean?
gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): Region code: us5; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America are the tags Project: Plagued publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Project: Plagued?
Enter client.connect 91.229.114.90:28100 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/VzHX6sjNRP is where its website is.
