Server Roams | 10X | Testing
Online NA · us5 91.229.114.45:28055 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA, and #619 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:21 UTC19d ago | 2° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Server Roams | 10X | Testing?
At their busiest, its recent wipes averaged 2 players. 4 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Server Roams | 10X | Testing?
Server Roams | 10X | Testing has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 18 days 23 hours ago.
Population
How busy is Server Roams | 10X | Testing?
The current population of Server Roams | 10X | Testing is 0, against 50 slots. A seven-day average of 0 players.
How does Server Roams | 10X | Testing rank against other Rust servers?
Top 69% of ranked servers and #1,496 in North America: that is Server Roams | 10X | Testing at #15,269 for player hours over seven days. Ranked against other quad servers, it comes in at #619.
Rules and settings
Which map does Server Roams | 10X | Testing run?
The map on Server Roams | 10X | Testing is procedural, size 1,000 with seed 1234567, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Server Roams | 10X | Testing?
Server Roams | 10X | Testing's name indicates a gather rate of 10x. 4 players is the maximum group size (quad). softcore is the game mode, A more forgiving Facepunch mode, keeping part of your loot. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Server Roams | 10X | Testing run?
The build on Server Roams | 10X | Testing is Rust network protocol 2634 and build 167398, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Server Roams | 10X | Testing online, and how reliable is it?
The server is up at the moment: Server Roams | 10X | Testing is online. Its reported uptime dates the last restart to about 18 days 21 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Server Roams | 10X | Testing located?
The NA tag places Server Roams | 10X | Testing in North America, and us5 is its region code. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.229.114.45:28055 is its address.
Does Server Roams | 10X | Testing run smoothly?
Average server fps over the last 48 hours was 240; it never dropped below 117. Entities peaked at 4,184, counting buildings, deployables and all the rest of the world. The highest memory use was 1,572 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Server Roams | 10X | Testing?
These Rust Heatmap lists include Server Roams | 10X | Testing: 10x Rust servers, Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Game mode: PvE and Softcore; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 10x brings it up.
What do the server tags on Server Roams | 10X | Testing mean?
gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp50 (Max players): The slot count is 50; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): This build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus5 (Region code): This one carries the region code us5; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): North America is where the server browser puts it are the tags Server Roams | 10X | Testing publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Server Roams | 10X | Testing?
To join by console, open it with F1 in Rust and enter client.connect 91.229.114.45:28055. Or press Launch Rust on this page, which connects you through Steam. https://serverromes.tip4serv.com/?_gl=1*15zsu5b*_gcl_au*NzM1MzY4MTcxLjE3ODkwNDg3ODQuMTc0Nzg1MjkzMi4xNzg5MDUzOTk5LjE3ODkwNTQwMTUuNzU5NjIyNzk2LjE3ODkwNDg4MjcuMTc4OTA1NDAxNQ.. is where its website is.