Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h50 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

Project Paradox Test Server

Online NA · us5 91.229.114.24:28047 checked 2h ago

vanillamoddedoxide
Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 20:00flare: a wipe in that hourWed 17:00
0
7-day average
peak –
#15,373
rank
top 69% · #1531 in NA
9d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 2h ago

Li2Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.9 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctThu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 13:30 UTC9d ago 0 – running 0
Thu 1 Oct, 13:52 UTC27d ago 1 halved by day 1 18 days 0
Tue 29 Sep, 20:56 UTC28d ago 1 – 1.7 days 0
Mon 21 Sep, 14:51 UTC37d ago 1 halved by day 1 8.3 days 0
Sun 20 Sep, 22:43 UTC37d ago 2 – 0.7 days 0
Fri 18 Sep, 00:34 UTC40d ago 2 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 39 on average
31 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 28 on average
11 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
5 / 100
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
8 / 175
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 14 on average
12 / 150
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
6 / 90

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Project Paradox Test Server?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on Project Paradox Test Server?

There is no next wipe to predict on Project Paradox Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 9 days 5 hours ago.

Population

How busy is Project Paradox Test Server?

Project Paradox Test Server currently has 0 of its 20 slots filled. The average across the last seven days is 0 players.

How does Project Paradox Test Server rank against other Rust servers?

Top 69% of ranked servers and #1,531 in North America: that is Project Paradox Test Server at #15,373 for player hours over seven days.

Map and rules

Which map does Project Paradox Test Server run?

The map on Project Paradox Test Server is procedural, size 4,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.

What are the rules and settings on Project Paradox Test Server?

A gather rate is not given in the name Project Paradox Test Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Project Paradox Test Server run?

Rust network protocol 2634 and build 167781 is the build Project Paradox Test Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Project Paradox Test Server online, and how reliable is it?

The server is up at the moment: Project Paradox Test Server is online. Its reported uptime dates the last restart to about 9 days 2 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.

Where is Project Paradox Test Server located?

Its region code is us5, and Project Paradox Test Server lists itself in North America with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 91.229.114.24:28047 is its address.

Does Project Paradox Test Server run smoothly?

The last 48 hours brought an average of 48 server fps and a floor of 48. The world held as many as 112,944 entities, buildings and deployables included. Memory use reached 4,413 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Project Paradox Test Server?

Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that Project Paradox Test Server fits. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on Project Paradox Test Server mean?

gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): This server has 20 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): The server browser lists it under North America are the tags Project Paradox Test Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Project Paradox Test Server?

Press F1 in Rust to open the console, then enter client.connect 91.229.114.24:28047. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp20,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp20
Max players This server has 20 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$rus5
Region code The region code for this server is us5.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.