Project Paradox Test Server
Online NA · us5 91.229.114.24:28047 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:30 UTC9d ago | 0° | – | running | 0 |
| Thu 1 Oct, 13:52 UTC27d ago | 1° | halved by day 1 | 18 days | 0 |
| Tue 29 Sep, 20:56 UTC28d ago | 1° | – | 1.7 days | 0 |
| Mon 21 Sep, 14:51 UTC37d ago | 1° | halved by day 1 | 8.3 days | 0 |
| Sun 20 Sep, 22:43 UTC37d ago | 2° | – | 0.7 days | 0 |
| Fri 18 Sep, 00:34 UTC40d ago | 2° | halved by day 1 | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Project Paradox Test Server?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on Project Paradox Test Server?
There is no next wipe to predict on Project Paradox Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 9 days 5 hours ago.
Population
How busy is Project Paradox Test Server?
Project Paradox Test Server currently has 0 of its 20 slots filled. The average across the last seven days is 0 players.
How does Project Paradox Test Server rank against other Rust servers?
Top 69% of ranked servers and #1,531 in North America: that is Project Paradox Test Server at #15,373 for player hours over seven days.
Map and rules
Which map does Project Paradox Test Server run?
The map on Project Paradox Test Server is procedural, size 4,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on Project Paradox Test Server?
A gather rate is not given in the name Project Paradox Test Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Project Paradox Test Server run?
Rust network protocol 2634 and build 167781 is the build Project Paradox Test Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Project Paradox Test Server online, and how reliable is it?
The server is up at the moment: Project Paradox Test Server is online. Its reported uptime dates the last restart to about 9 days 2 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is Project Paradox Test Server located?
Its region code is us5, and Project Paradox Test Server lists itself in North America with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 91.229.114.24:28047 is its address.
Does Project Paradox Test Server run smoothly?
The last 48 hours brought an average of 48 server fps and a floor of 48. The world held as many as 112,944 entities, buildings and deployables included. Memory use reached 4,413 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Project Paradox Test Server?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that Project Paradox Test Server fits. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Project Paradox Test Server mean?
gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): This server has 20 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): The server browser lists it under North America are the tags Project Paradox Test Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Project Paradox Test Server?
Press F1 in Rust to open the console, then enter client.connect 91.229.114.24:28047. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.