The fam
Online NA · us5 91.229.114.24:28019 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 63% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:06 UTC14d ago | 0° | – | running | 0 |
| Thu 8 Oct, 18:49 UTC20d ago | 0° | – | 5.7 days | 0 |
| Mon 14 Sep, 11:10 UTC44d ago | 3° | halved by day 2 | 24.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on The fam?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on The fam?
There is no next wipe to predict on The fam, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 14 days 22 hours ago.
Player counts
How busy is The fam?
The fam currently has 0 of its 50 slots filled. The average across the last seven days is 0 players; the peak reached 1.
How does The fam rank against other Rust servers?
Top 63% of ranked servers and #1,429 in North America: that is The fam at #14,045 for player hours over seven days.
Map and rules
Which map does The fam run?
The map on The fam is procedural, size 4,000 with seed 1722427781, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on The fam?
No gather rate appears in the name The fam. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does The fam run?
The build on The fam is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is The fam online, and how reliable is it?
Right now The fam shows as online. Its reported uptime dates the last restart to about 14 days 21 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is The fam located?
Its region code is us5, and The fam lists itself in North America with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.229.114.24:28019 is its address.
Does The fam run smoothly?
The last 48 hours brought an average of 55 server fps and a floor of 55. Entities peaked at 109,217, counting buildings, deployables and all the rest of the world. Memory use reached 7,100 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include The fam?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that The fam fits. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on The fam mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus5 (Region code): This one carries the region code us5; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): In the server browser it sits under North America are the tags The fam publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join The fam?
Press F1 in Rust to open the console, then enter client.connect 91.229.114.24:28019. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.