Rust HeatmapInfrared · players
IR live Players64,938 Servers11,790 Warm3,582 Fresh wipes · 3h124 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 6° now Linear · 0–8° · slots

Hurricane • Dev

Online NA · us5 91.229.114.221:28047 checked 10m ago

monthly wipes vanillacarbon
Sp1 · players now 6/ 8
75% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 6°
Tue 19:00flare: a wipe in that hourWed 20:00
1
7-day average
peak 6
#7,355
rank
top 33% · #1109 in NA
24d ago
last wipe
monthly schedule
7d 20h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 10m ago

Li2Players

AveragePeak
0246819:0021:0023:0001:0003:0020:00

Hourly average and peak, UTC.

Li3Server performance

01020304019:0021:0023:0001:0003:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep6 Oct10 Oct28 Oct

Top 33% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

7d 20h
Thu 5 Nov, 19:00 UTC
FW
35d 20h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:58 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustopia.gg - US Large
NA · groups of 16+ · monthly · 134 on average
127 / 200
Rusty Moose |US Monthly|
NA · groups of 12+ · monthly · 113 on average
154 / 200
[US East] Facepunch Premium 1
NA · groups of 8+ · monthly · 76 on average
75 / 400
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY
NA · groups of 50+ · monthly · 63 on average
53 / 225
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo
NA · groups of 20+ · monthly · 38 on average
21 / 200
Rusticated.com - US Premium Long
NA · groups of 16+ · monthly · 35 on average
38 / 150

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Hurricane • Dev?

Its recent wipes drew an average peak of 0 players. 1 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Hurricane • Dev?

The only wipe on Hurricane • Dev is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 24 days ago the server made the world it is on now. The tags list one wipe a month.

Population

How busy is Hurricane • Dev?

The current population of Hurricane • Dev is 6, against 8 slots. Averaged over the past week: 1 players, peaking at 6. Look at 20:00 UTC for the last 48 hours: that hour averaged 4 players.

How does Hurricane • Dev rank against other Rust servers?

On player hours over the last seven days, Hurricane • Dev is #7,355 globally (top 33%) and #1,109 in North America.

Settings and rules

Which map does Hurricane • Dev run?

Hurricane • Dev runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Cat5.gg.

What are the rules and settings on Hurricane • Dev?

A gather rate is not given in the name Hurricane • Dev. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. Plugin count: Carbon. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Hurricane • Dev run?

Rust network protocol 2635 and build 168909 on Linux is what Hurricane • Dev runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Hurricane • Dev online, and how reliable is it?

Online now: Hurricane • Dev. The uptime it reports puts the last restart at about 1 hours ago. 5 of 168 hours up over the last 7 full days, which is 3%. Rust Heatmap has had it on record since 14 September 2026.

Where is Hurricane • Dev located?

Its region code is us5, and Hurricane • Dev lists itself in North America with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 91.229.114.221:28047.

Does Hurricane • Dev run smoothly?

The last 48 hours brought an average of 30 server fps and a floor of 30. Buildings, deployables and the rest of the world came to as much as 108,117 entities. At its peak it held 3,419 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Hurricane • Dev?

These Rust Heatmap lists include Hurricane • Dev: Best Rust community servers, North America server heatmap and Vanilla Rust servers, busiest first. These are the filters that return it on the list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on Hurricane • Dev mean?

The game's server browser reads the tags Hurricane • Dev publishes: gmrust (Game mode): Rust survival, standard rules; mp8 (Max players): The slot count is 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): Region code: us5; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): North America is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Hurricane • Dev?

To join by console, open it with F1 in Rust and enter client.connect 91.229.114.221:28047. Or press Launch Rust on this page, which connects you through Steam. https://discord.com/invite/AG58PsFGGd is where its website is.

KeyServer tags

what each one means

Published as mp8,ptrak,$rus5,v2635,^y,^m,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp8
Max players The slot count is 8.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$rus5
Region code Region code: us5.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.