GoblinGaming Dev Server
Offline NA · us5 91.229.114.221:28031 checked 5h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:39 UTC4d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on GoblinGaming Dev Server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 17 hours in.
What is the wipe schedule on GoblinGaming Dev Server?
Its rhythm cannot yet be told: too few of GoblinGaming Dev Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 4 days 6 hours ago.
Player counts
How busy is GoblinGaming Dev Server?
GoblinGaming Dev Server went quiet 5 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1. Look at 04:00 UTC for the last 48 hours: that hour averaged 1 players.
How does GoblinGaming Dev Server rank against other Rust servers?
On player hours over the last seven days, GoblinGaming Dev Server is #5,442 globally (top 24%) and #910 in North America.
Settings and rules
Which map does GoblinGaming Dev Server run?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on GoblinGaming Dev Server. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on GoblinGaming Dev Server?
A gather rate is not given in the name GoblinGaming Dev Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does GoblinGaming Dev Server run?
The build on GoblinGaming Dev Server is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is GoblinGaming Dev Server online, and how reliable is it?
Offline at the moment: GoblinGaming Dev Server was last seen 5 hours ago. The uptime it reports puts the last restart at about 7 hours ago. It was up 42 of 168 hours across the last 7 full days, or 25% of the time. It first appears in Rust Heatmap records on 24 September 2026.
Where is GoblinGaming Dev Server located?
The NA tag places GoblinGaming Dev Server in North America, and us5 is its region code. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 91.229.114.221:28031 is its address.
Does GoblinGaming Dev Server run smoothly?
Average server fps over the last 48 hours was 29; it never dropped below 20. Entities peaked at 88,453, counting buildings, deployables and all the rest of the world. The highest memory use was 3,006 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include GoblinGaming Dev Server?
The Rust Heatmap lists that GoblinGaming Dev Server fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on GoblinGaming Dev Server mean?
These are the tags GoblinGaming Dev Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): This server has 8 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): Region code: us5; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join GoblinGaming Dev Server?
Enter client.connect 91.229.114.221:28031 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.