Rust HeatmapInfrared · players
IR live Players61,093 Servers11,722 Warm3,368 Fresh wipes · 3h184 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–8° · slots

GoblinGaming Dev Server

Offline NA · us5 91.229.114.221:28031 checked 5h ago

vanillamoddedoxide
Sp1 · players now 0/ 8
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 12:00flare: a wipe in that hourThu 06:00
1
7-day average
peak 1
#5,442
rank
top 24% · #910 in NA
4d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 5h ago

Li2Players

AveragePeak
00.250.50.75112:0003:0007:0022:0002:0006:00

Hourly average and peak, UTC.

Li3Server performance

01020304012:0003:0007:0022:0002:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep29 Sep1 Oct27 Oct29 Oct

Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:39 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
15 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
3 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
4 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
3 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 14 on average
3 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
4 / 90

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on GoblinGaming Dev Server?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 17 hours in.

What is the wipe schedule on GoblinGaming Dev Server?

Its rhythm cannot yet be told: too few of GoblinGaming Dev Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 4 days 6 hours ago.

Player counts

How busy is GoblinGaming Dev Server?

GoblinGaming Dev Server went quiet 5 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1. Look at 04:00 UTC for the last 48 hours: that hour averaged 1 players.

How does GoblinGaming Dev Server rank against other Rust servers?

On player hours over the last seven days, GoblinGaming Dev Server is #5,442 globally (top 24%) and #910 in North America.

Settings and rules

Which map does GoblinGaming Dev Server run?

A procedural map of size 3,500 with seed 1337, generated by the game, runs on GoblinGaming Dev Server. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on GoblinGaming Dev Server?

A gather rate is not given in the name GoblinGaming Dev Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does GoblinGaming Dev Server run?

The build on GoblinGaming Dev Server is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is GoblinGaming Dev Server online, and how reliable is it?

Offline at the moment: GoblinGaming Dev Server was last seen 5 hours ago. The uptime it reports puts the last restart at about 7 hours ago. It was up 42 of 168 hours across the last 7 full days, or 25% of the time. It first appears in Rust Heatmap records on 24 September 2026.

Where is GoblinGaming Dev Server located?

The NA tag places GoblinGaming Dev Server in North America, and us5 is its region code. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 91.229.114.221:28031 is its address.

Does GoblinGaming Dev Server run smoothly?

Average server fps over the last 48 hours was 29; it never dropped below 20. Entities peaked at 88,453, counting buildings, deployables and all the rest of the world. The highest memory use was 3,006 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include GoblinGaming Dev Server?

The Rust Heatmap lists that GoblinGaming Dev Server fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on GoblinGaming Dev Server mean?

These are the tags GoblinGaming Dev Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): This server has 8 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): Region code: us5; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join GoblinGaming Dev Server?

Enter client.connect 91.229.114.221:28031 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp8,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp8
Max players This server has 8 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.