RedMoon (In Development)
Online NA · us5 91.229.114.221:28023 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:02 UTC9d ago | 2° | – | running | 1 |
| Sun 18 Oct, 04:53 UTC10d ago | 2° | – | 0.9 days | 0 |
| Sat 17 Oct, 15:47 UTC11d ago | 2° | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RedMoon (In Development)?
At their busiest, its recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RedMoon (In Development)?
No next wipe can be predicted: RedMoon (In Development) wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 9 days 22 hours ago.
Population
How busy is RedMoon (In Development)?
RedMoon (In Development) currently has 0 of its 100 slots filled. The average across the last seven days is 0 players; the peak reached 2.
How does RedMoon (In Development) rank against other Rust servers?
Seven-day player hours place RedMoon (In Development) at #7,613, in the top 34% of ranked servers; within North America it is #1,127.
Settings and rules
Which map does RedMoon (In Development) run?
The map on RedMoon (In Development) is procedural, size 4,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on RedMoon (In Development)?
No gather rate appears in the name RedMoon (In Development). 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does RedMoon (In Development) run?
Rust network protocol 2635 and build 168909 on Linux is what RedMoon (In Development) runs. Steam updates your game for you, and the protocol has to match for you to join.
Is RedMoon (In Development) online, and how reliable is it?
Right now RedMoon (In Development) shows as online. The uptime it reports puts the last restart at about 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 17 October 2026.
Where is RedMoon (In Development) located?
Its region code is us5, and RedMoon (In Development) lists itself in North America with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 91.229.114.221:28023.
Does RedMoon (In Development) run smoothly?
Average server fps over the last 48 hours was 29; it never dropped below 4. The world held as many as 98,455 entities, buildings and deployables included. At its peak it held 2,599 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include RedMoon (In Development)?
These Rust Heatmap lists include RedMoon (In Development): Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on RedMoon (In Development) mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): In the server browser it sits under North America are the tags RedMoon (In Development) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RedMoon (In Development)?
Enter client.connect 91.229.114.221:28023 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
